Walkthrough
Contents
- 1 Change Log
- 2 General Advice
- 3 Jenny Route
- 4 Debbie Route
- 5 Diane Route
- 6 Mia and Helen Route
- 7 Erik, Mrs. Johnson and June Route
- 8 Aqua Route
- 9 Ms. Bissette — French Teacher Route
- 10 Ms. Dewitt — Music Teacher Route
- 11 Ms. Okita — Science Teacher Route
- 12 Ms. Ross — Art Teacher Route
- 13 Roxxy Route
- 14 Daisy Route
Change Log
Curious to know what's new in the game? The change log has a dedicated page on the wiki.
General Advice
Talk to people! (And when I say talk, I really mean listen!)
Most of this game is about interacting with the different characters, and the dialogue is the main way to receive information about what you should do next. Pay attention and act on any hints you get, even when the Main Character is just talking to himself.
Go places and click on stuff
Explore different locations on the map: look all around for interactable objects and additional screens. Things you can click on become highlighted when you move your cursor over them, so move your mouse all over the place.
Come back at night (or the next day… or just later in the game)
Revisit a character or location at a different time of day to see if anything changes. The biggest changes happen between daytime and nighttime, but you should also pay attention to the difference between morning and afternoon. See the next section Time for more details.
Also check in every once in a while to see if anything has changed based on the day of the week or previous events you have completed.
Come back with money
The solution to many game's objectives is to buy an item from the various shops in the mall, and that means you're going to have to take on some summer jobs. Starting out, you'll be stuck working on Diane's garden minigame for ~$90 per minigame. Over the summer, as your story with Diane progresses, you will get a raise for the milk delivery. You also have the choice to invest in a delivery bike that allows you to work for Tony's Pizza. Last but not least, the fishing minigame rewards you with fish to sell at the pier.
Until the very last stages of the game, you'll always need money for something; so if you have some free time in the day, go earn some!
Level up your stats
Another barrier between you and tits is low stats. Many dialogues and objectives rely on your skills. In order to progress, take some time to train yourself! See the next section Stats Tracker for more details.
Technical
Saves and Persistent Data file
Saves and persistent data file can be found in these locations:
- Windows:
<SS-game-folder>\game\saves
and%AppData%\RenPy\SummertimeSaga
- Android:
Android/data/summer.time.saga/files/saves
- Mac:
/Users/USERNAME/Library/Renpy/SummertimeSaga
(folder may be hidden) - Linux:
<SS-game-folder>/game/saves
and$HOME/.renpy/SummertimeSaga
- Other:
%USERPROFILE%\.renpy\SummertimeSaga
Save File Naming
Save files look like 1-5-LT1.save
. The naming format is as follows pageNumber-pageSlotNumber-LT1.save
. For example, 1-5-LT1.save
is the save file for the 5th slot on the 1st page, and 2-3-LT1.save
is the save file for the 3rd slot on the 2nd page and so on.
1-5-LT1 (1).save
is not a valid save file. In this case remove the last part "(1)" from the name of the file to use it.
Android Installation
Make sure you've removed all previous installs of the game, there seems to be an issue when doing an update on android.
Time
In this game, each week is split into seven days from Monday to Sunday, and each day is split into four periods of time: morning, afternoon, evening, and late night.
The current day of the week and time of day can both be found in the menu bar at the top of the screen. The day of the week is written in the text box under the room name, while the three blocks in the upper middle of the screen tells you the current time period.
Time of Day
The most obvious changes are between the daytime and nighttime periods, but they all work a bit differently. Some differences:
- Daytime versus nighttime screens.
- All locations open morning and afternoon; some locations still open in the evening; many locations closed at late night.
- Quest items may be available only at nighttime, or only during daytime.
- Sneaking into places are done in the evening but no actions are allowed at late night.
- Characters follow a routine; for examples students are at school in the morning and practice their activitie in the afternoon.
Take a look at the characters' pages to find out where they are located at a specific time of day. Note that these locations may change depending on the route you are playing on.
Day of the Week
The exact day of the week rarely matters — basically, just pay attention if a character or message tells you that an event happens on a specific day of the week. But weekends are quite different from the rest of the week. On Saturday and Sunday:
- School is closed. The students are doing something else (e.g. Erik is home all day), and any quests that takes place in school has to wait until Monday.
- As a consequence, if a character refuses to help because you have to go to school, he may be more receptive on weekends.
- There's a service at the church each morning.
- Mayor Rump has a stage set up at the mall.
- Lots of little dialogue differences.
- At least one secret event can't happen.
Also, don't trust the telescope in your bedroom as this object is still under development.
Stats Tracker
To progress in the storylines, you need to improve the four stats of the main character:
- Dexterity — Follow Master Somrak's instructions in the gym. Part of Jenny's route.
- Strength — Train with Kevin in the gym. Talk to Kevin in the school cafeteria, then convince Erik to trade with him.
- Intelligence — Play the Maze Runner minigame on the computer in your bedroom. Buy the parts from Consum-R to repair it.
- Charisma — Win rap battles in the park at night.
These statistics are presented in the Stats Tracker, in the Phone Menu at the top of the screen.
Goal Tracker
The goal tracker is a reminder of your current objective for each route. This feature can be accessed from the Phone Menu at the top of the screen. Note that the goal tracker is still under development and does not have all hints included and can persist after you've completed the route. Don't worry about it.
Achievements
Achievements unlock as you progress in the game and find secrets. This feature can be accessed from the Phone Menu at the top of the screen.
Cookie Jar
This feature allows you to check and replay the scenes already unlocked. It can be accessed from the Main Menu of the game.
Jenny Route
Requirements
- Your computer must be repaired with the parts from Consum-R
- Strength up to 7
- Dexterity up to 7
- $2,000
Panty Raid
- Visit the gym. You meet the old and pervert Master Somrak who agrees to teach you his art but wants to be paid in… panties! Go home and enter Jenny's bedroom while she is in the shower (if not, you have to wait another morning). Find the underwear in the bedside table before you get caught and lose $100. Return to the gym with the panties and do your first Muay Thai training.
- Next day, do another training with Master Somrak.
- At several points in her route, you'll have to wait for Jenny to take a shower.
- Next day, peek Jenny inside the shower. Visit Master Somrak in the gym. Now he wants… a used pair fo panties! In the afternoon, ask Jenny for more panties. Buy the Electro Clit at Pink, come back and give the sex toy to your housemate. Continue the training with your master.
- Next day, do another training with Master Somrak.
Dear Diary & Computer Snooping
- Next day, do another training with Master Somrak. Then tell Jenny that Debbie needs her. The lie allows you to search the room: read the red diary that lies on the bed. Wait for the evening, enter Jenny's bedroom and use her computer — Bad monster is the password. Emails indicate she has an account for both LiveCrush and Pink Channel. Privacy is outdated, so connect your computer to her webcam.
- Jenny must not be in the shower in order to access the cam show.
First Cam Show
- In the morning, use your computer and access the webcam. Wow, Jenny is a camgirl!
Breast Massage
- Next day, look at Erik's bedroom with the telescope, Jenny busts you. After having breakfast in the diner room, make a deal with Jenny in her bedroom: money vs. breasts. Can't refuse.
Shower Peeking
- Next day, enter the shower while Jenny is inside. Offer your help to wash her. Once finished, you both have a small discussion.
Pink Channel
- Wait for the evening and go downstairs. Sounds are coming from the living room, get closer to the TV. Jenny never ceases to amaze you!
- Next day, wait for the evening and go watch TV. Choose Pink Channel and log in with the subscription number L6BV12R and the password 12345.
UltraVibrator 2000
- Next day, go to gym; Master Somrak requires… wet panties! Back in Jenny's bedroom, ask for hers. Buy the UltraVibrator 2000 at the sex shop and give the dildo to your housemate. Do another training with Master Somrak.
- Next day, do another training with Master Somrak.
Second Cam Show
- Next day, use your computer and enjoy the cam girl's talent. Spy on Mia with the telescope. Jenny busts you, again.
- Enter the shower while Jenny is inside, offers your help and beg the princess. Wait for the evening, and return to the living room. If footjob is your thing, you'll be happy.
Dual Sybian
- Go to gym. For the last lessons, Master Somrak wants… drenched panties! Don't waste time: ask Jenny for more panties, buy the Dual Sybian and bring it back to her. Jenny makes a sexy demo. Train Muay Thai one more time with your master.
Third Cam Show & Sleeping Together
- Next day, don't miss Jenny's show in the morning. Then use the telescope to observe Mrs. Johnson, Jenny participates this time. In afternoon, do another training with Master Somrak. In evening, sneak into Jenny's bed: cuddle, squeeze the boobs, rub the pussy, try to put inside, and... out!
Categories: bdsm, cheerleader, raw sex
- Next day, eavesdrop on Jenny in her bedroom and praise her subscribers. After one last training with Master Somrak, go back in the hallway, Jenny needs handcuffs and a cheerleader outfit. The first are for sale at Pink, the second is in the attic, at home. Take the small key in the entrance, the stool in the garage, and enter the attic from the hallway. The uniform is in the back, bring it to Jenny. It's show time!
Debbie Route
Requirements
- Charisma up to 5
- $150
Phone Call
- If it wasn't already done, go hear Debbie yelling onto the phone downstairs. She seems to have some money trouble.
Mowing the Lawn
- Next day, go to the entrance. Your landlady suggests the lawn could use some work. Try starting the mover in the garage. With gas it should work better. Go to the mall and buy the gas tank at the general store called Consum-R. Pour gas inside the engine, get to work. Since your clothes are dirty, head down to the basement.
Who's That Knocking at My Door
- Next day, go to the entrance and open the door to a strange man; he threatens Debbie one more time.
- Next day, meet Debbie and Mrs. Johnson who are outside home.
Fix the Pipe
- Next day, in the entrance, Debbie prompts you that a pipe has broken in the shower. Rush inside the room to find a very wet Jenny. Close the water valve in the basement and come back. At least, Jenny shows you some gratitude. Buy a wrench from Consum-R and fix the pipe inside the shower.
- At several points in her route, you'll have to wait for Debbie to take a shower.
- Next day, peek Debbie while she's in the shower.
The Bad Guys
- Next day, go to house front. Threats are becoming stronger.
The Chores
- Debbie must not be in the shower in order to access the first chores.
- Next day, in the morning, help Debbie with the vaccum in the entrance.
- Next day, in the morning, help Debbie with the dishes in the kitchen.
- Next day, in the afternoon, help Debbie with the laundry in the basement. The landlady requires the lotion which is in her dresser; grab it and go back in the basement. Give Debbie a last help to unlock a sexy massage with her.
A Panty Named Desire
- Next day, enter Debbie's bedroom, open her dresser, take her underwear and use the bed. Congratulation, you're officially a pervert! In the evening, meet Debbie in the entrance, she invites you to watch TV together in the living room. Do it. It's now your turn to enjoy a massage.
Learn to Kiss
- Next day, Debbie is waiting for you in the entrance. Accept to accompagny her and get to the car in the garage. Once at the mall, go to the second floor then to the store called Cupid. Offer a necklace to Debbie. Join her in the dressing room to end the shopping with a kiss. This night, you have a naughty dream.
- Next day, weird sounds are coming from Debbie's bedroom. Of course, you have to take a look to make sure she's okay. In fact, she is doing very well by herself, as you and Jenny can see. This night, you have a wet dream.
- Next day, try a direct approach and ask Debbie in the kitchen to teach you how to kiss. You need 5 in charisma to convince her.
- Next day, enter into the shower while Debbie is having a wash.
Fix the Car
- Next day, the car doesn't start explains the landlady in the entrance. Head to the garage and find the car in poor shape. Report to her, then give a visit to the dealership where you are introduced to Josephine, her father Mr. Sato, and Kim, a slightly dictatorial salesman. Make the insurance claim for the plate DTFMOM. Don't worry for the $9,000 required, because you can convince Josephine to make the repairs free of charge with 7 in charisma. When you come back at home, the mechanic has already done with the car. Debbie's touch inside the car is priceless.
Debbie's Always Helpful
- Next day, don't hold back your desire anymore: enter Debbie's room, open her dresser and masturbate with her panties on the bed. Explain her you can't help it because you like her. She agrees to to encourage you. This night, in your bed, Debbie gives you a hand, literally.
Mafia Blues
- Next day, go outside. The bad guys are back for a final warning. Be a hero and protect Debbie. One bloody nose later, you are inside the shower and both naked…
Sleeping in Debbie's Bed
- Next day, meet Debbie in the evening while she is in the hallway. Follow her inside her bedroom and sleep with her (among many others options).
Chit-chat with Diane
- Next day, wait for the evening and overhear Debbie confiding her feelings for you to Diane in the kitchen. Let's hope she follows Diane's advice! Try to sleep but the lady is in the hallway. Join her in the living room where she shows you how excited she is. Debbie finally succumbs to temptation.
- Next day, after getting to bed, you're awaken by outside noise. Take a look in the backyard to surprise two drunk and horny chicks in the pool. Bring the towel from the shower and "warm up" Debbie. Again, you find her in your bed for an enjoyable moment together.
- Allow 1 day to pass.
Debbie's Ambush
- Next day, a note has been left on your computer, read it. Take the laundry basket in Debbie's bedroom and go to the basement. Have wild sex, the washing machine has seen worse!
- You get the achievement End of the chores.
Diane Route
Requirements
- Pay the library subscription fee
- Strength up to 2
- $400
Introduction
- Go to Diane's house and enter the garden. Diane has broken her shovel. Go to your home and take the shovel in the garage. Return to Diane's house and help her with the garden: you need to keep only the pickles, carrots, corns and eggplants.
- Allow 3 days to pass.
Milk Delivery to Tony's Pizza
- Meet Diane in her garden. She gives you a delivery for Tony's Pizza, the pizzeria that has just been unlocked. Follow Maria inside the storage room. Then return in the garden and talk to Diane.
- Allow 3 days to pass.
Bugs infestation
- Diane is waiting your help in the garden: lifting the wheelbarrow requires 2 in strength.
- Next day, visit Diane's garden. After taking a drunk Diane to her bedroom, bring her a glass of water from the kitchen.
- Next day, go to Diane's house. The garden is infested: clean it by removing everything. Diane is yelling in the bedroom, go upstairs. It's time to go shopping at the mall, enter Consum-R where Veronica is working and buy the Bug Annihilator spray. Go back to Diane's and clean the garden one more time.
- Next day, Diane is not in the garden, so enter her house from the front door, take a look in the kitchen. This woman really loves vegetables! Do some gardening.
- Next day, Debbie wakes you up. Talk to Diane in the garden. Bring her the tool that is on the kitchen counter.
- Allow 3 days to pass.
Milk Delivery to Daycare
- Make a visit to Diane. Her business is growing fast. Pick up the milk cartons in the shed. Deliver it to Lucy at the daycare, next to Diane's house. Return to Diane and leave the money in her bedroom as she is sleeping.
- Allow 2 days to pass.
Alcoholic Lotion Session
- Find Diane in her garden. She looks exhausted. Wait for the evening and meet Debbie in your home entrance. She asks you to bring a pie to Diane. Come back, but Diane is not at her house. Try the shed!
- Next day, go to the garden and invite Diane to rest while you work. First, go to the shed and use the milk pump on the storage jug. Now, Diane wants a drink (wich is random). Head to the kitchen, read the recipe and make the cocktail, then bring it to her. Take care of the garden. Diane needs your hands to apply some sunscreen on her back… and her chest! As you reveal your arousal, you get a little reward from Diane.
- Next day, join Diane who is talking with Veronica in her garden.
- Allow 2 days to pass.
- Do one last gardening session. Diane seems in pain. Hurry to the shed! Enjoy the next scenes. From this moment you can revisit the shed in the evening for another sex scene with Diane. Sleep for a few days.
- Next day, wait for the evening and eavesdrop Debbie and Diane in the kitchen.
Milk Delivery to School
- Next day, Diane has another delivery job for you. Get the milk cartons from the shed. Go to school where Annie takes you to Principal Smith's office. The principal is disciplining miscreants! Untie Ronda, finally deliver the milk at the cafeteria, and return talking to Diane.
Dinner at Home
- Next day, Debbie has invited Diane for dinner. Go to the pier where you can buy sea trout from Captain Terry, or catch it if you've already found the fishing rod. Return to your kitchen. Enjoy the dinner.
The Barn
- Next day, talk to Diane as she needs your help for a big project: build a barn! Go to Annie's house and require the carpenter. To make the toys, pick up the hammer and the handsaw in Annie's house. After finishing your job, go back to Diane's and escort the lady at home (use the front door). She now lives with you.
- Allow 1 week to pass.
Breeding
- Enter the kitchen: Diane is happy because the barn is ready. Go over there and get a tour of the barn. Richard gives you a part of a mysterious statue. Go to Consum-R and buy a milk jug. Follow Veronica's advice and speak with Jane at library then take The Breeder Guide on the bookshelf. Return both items to Diane.
- Allow 2 days to pass.
- Enter the living room in the evening. Diane is reading the book. Go to bed and masturbate, sleep.
- Enter the kitchen, Diane has already left. Find her at the barn. She asks for a checkup so head to the clinic where you meet the lovely Roz; then up to the second floor. In the bathroom, the nurse gives you an optional, intimate testing. On your way back, talk to Diane in the home entrance.
- Next day, Diane asks you to collect a package from Ivy in the Pink store at the mall. With the new outfit you brough her, Diane is finally ready for the "breeding".
Threesome
- You must have had sex with Diane in the barn (cum inside her but don't make her pregnant nor have a baby), and with Debbie in her bedroom during Debbie's route.
- In the evening, try entering the landlady's bedroom before Diane stops you. A discussion begins between Debbie, Diane, you and… Jenny. Back in your bedroom, Diane invites you for a very special party in Debbie's bedroom. Go for it! Go into the kitchen the next morning.
- You get the achievement Milky business.
Pregnancy (optional)
- You can now have sex with Diane and make her pregnant. The pregnancy evolves over 4 weeks until birth. Read the phone message and meet her at the clinic, then at home. Wait another 2 weeks until Diane sends the baby to daycare and you can resume normal activities with her.
Fertility Pills (optional)
- Increase the success on pregnancy with the fertility pills: talk to the nurse, Micoe, on the second floor of the clinic; then to Roz in the lobby. This time, go to third floor where Dr. Priya Singh gives them. This step can be completed at any point following Diane's medical exam.
Mia and Helen Route
Requirements
Introduction
- Finish your first homework (step 1 in Ms. Bissette route).
Evening Meeting with Mia
- Next day, enter the science classroom at school in the morning and talk to Mia about homework. Wait for the evening and visit Mia at her house. Study with her. When she asks if you also like her, the good answer is "Yes".
- Next day, go to Mia's house during afternoon. Meet her parent, Helen and Harold. Try visiting Mia at her house in the evening. Helen asks you to stay away from her daugther.
DOH-nuts
- Talk to Mia in science classroom: she tells you how to soften her father. To find Harold's favorite donuts, go to the police station and question his two coworkers, Earl and Yumi, about it (the favorite donut is random). Buy the donut for at Glazie's, the donut shop. Return to the police station and give the donut box to Mia's father.
- You get the achievement Donut craving.
- Next day, talk to Mia in science classroom.
The Tattoo
- Visit Mia in the evening. She asks you to draw a tattoo for her.
- Next day, go to the art classroom, click on the easel. Choose the purple butterfly. Another evening, another visit to Mia.
- Wait until Saturday.
- Meet Mia at Sugar Tats on Saturday morning. Pay $200 for the tattoo.
- Next day, talk to Mia in science classroom. Visit Mia at night, she shows you her tattoo. You get caught by her mother.
To Mia's Rescue
- You receive an urgent text message from Mia. Go to her house. The key is on statue in Helen's room (right-side door in upstairs hallway).
- Allow 3-4 days to pass.
Helen's Penance
- Visit Mia's house afternoon. Talk to Helen at church (requires 3-4 in charisma).
- Talk to Mia/Helen at her house in afternoon.
- Allow 3-4 days to pass.
Harold is Missing
- You receive another text message from Mia. Go to her house in afternoon. Mia and helen ask you to find Harold. Find Harold (talk to people in police station, on Harold's desk photo frame is in lower right side).
- Allow 3-4 days to pass.
Convince Helen
- Sister Angelica gives you a visit. Visit the church at night.
- Next day, convince Helen (requires 5 in charisma). Then visit church at night.
Harold's Sunglasses
- Visit Mia at school. Find the Aviators for Harold.
The Red Corset
- Visit Mia's house (upstairs) afternoon/night. Helen ask you to bring her a red corset. Buy the corset for $300 at Pink.
Ancient Sacrament: the Whip
- Visit from Sister Angelica. Buy the whip at Pink. Visit church at night.
Stolen Goods
- Visit Mia's house in afternoon. Talk to Mia and Helen. Find Thief's stash (park). Return to Harold.
Ancient Sacrament: the Strap-on
- Sister Angelica gives you a visit. Visit Harold. Buy the strap-on at Pink. Church night.
- Save here for the branching.
Branch 1 — Make Helen your Sex Slave
- Have sex with Helen.
- Next day, talk to Harold again in police station for both Helen scenes.
- Have sex with Helen at afternoon at her place and at night in church.
- You get the achievement Repentance.
Branch 2 — Take Mia's Virginity
- Watch Sister Angelica.
- Next day, visit Mia's house during afternoon. Have sex with Mia at night.
- You get the achievement Not a prude.
Erik, Mrs. Johnson and June Route
Requirements
- Repair your computer with the parts from Consum-R
- Pay the library subscription fee
- Dexterity up to 5
- Charisma up to 5
- $1350
Introduction
- Meet Erik and her landlady, Mrs. Johnson, in front of their house in the afternoon.
The Trading Cards
- Go to Erik's house basement where your best friend is searching his trading cards collection. The box is in the cabinet under the aquarium, in the back room. Bring it back to him (he may have move at school). But he's still missing a card, so go to the mall, then at Cosmic Cumics. Buy Cock Crown of Thorns from the showcase and give it to Erik. In the afternoon, go to the gym, then inside the yoga room. Ask Mrs. Johnson "What was that?" and get to know her student, Anna, during conversation.
The Package
- Next day, make a deal with Erik in his house basement: he keeps the poker table and you order a new toy for him. to do so, return to your bedroom and use the computer. Click on Egay then type Orcette in the search bar and purchase the item.
- Wait until next Tuesday.
- In the morning, check your mailbox and take the package. Enter Erik's house but Mrs. Johnson intercepts you with the sex toy under your arm. Find Erik and give him the orcette.
Defend Erik
- Next day, when you wake up, Debbie tells you that the neighbour is waiting in the entrance. Have a discussion with Mrs. Johnson. Go see how your best friend is going in his bedroom: Dexter, the school bully, makes his life difficult. Go to school and protect your friend (requires ? in dexterity). This doesn't prevent you to get a beatdown. On your way back from the clinic, you meet Mrs. Johnson and Debbie talking in your entrance.
VR Headset
- Visit Erik at his basement: he's drinking whiskey. The comic store has both the VR headset and the game World of Orcette on sale. Bring them back to Erik.
Yoga with Anna
- Next day, in the morning, talk to Mrs. Johnson at morning: she needs you to yoga practice. Wait for the evening and go to the Yoga room in the gym. Talk to Anna and follow the instructions: Downward Dog, then Happy Baby and finally Plow Position.
- You get the achievement Yoga Apprentice.
Breastfeeding
- Next day, enter Erik's house in the evening. Nobody's in his bedroom, so spy inside Mrs. Johnson's bedroom: she really takes care of her protégé!
- Next day, talk to Mrs. Johnson about the breastfeeding. Do the same with Erik about Mrs. Johnson.
The Burglar
- You may need to sleep several times to trigger the telescope scene.
- At night, you are awakened by noises from outside. investigate by using the telescope. Go to Mrs. Johnson's backyard and catch the burglar (requires 5 in dexterity). What a surprise when you realize that he is Mrs. Johnson ex-husband.
- Next day, go to the police station, then to the police basement. Talk to Larry. Then have a discussion with Mrs. Johnson. In the afternoon, talk to Erik about Larry's message. Return to the police station basement to report to Larry. As a proof of goodwill, he reveals that the stolen goods are hidden in the park behind a tree. Go get them. In the bag, take the key (requires 5 in charisma).
- Allow 1 day to pass.
Strip Poker
- Go to Erik's house: Mrs. Johnson and Erik discussion. This evening, go invite Mrs. Johnson to poker table and go in the basement. Each poker game worthy of the name begins with a drink, so use bottle of whiskey. Win the game by stripping the landlady. Follow her in the back room and receive some teasing.
- Next day, go to Erik's house: Mrs. Johnson discussion. In the afternoon, talk to Erik.
- Next day, in the morning, talk to Mrs. Johnson about Erik. The first branching forces you to choose between two stories: sex education ends with Mrs. Johnson's threesome; finding a girlfriend lets you have solo sex with the landlady or June.
- Save here for the first branching.
Branch 1 — Sex Education
- Allow 1 day to pass.
- Next day, enter Erik's bedroom before Mrs. Johnson calls you both. In her bedroom, she explains what she needs for the party.
- Go to the library, take a look at the shelf and grab the Yoga Kamasutra book.
- In the clinic, you find the storage room locked on the right side. So go talk to Roz about schedule at the reception. Use the phone installed on the second floor. Back on the first floor, open the key box and put your hand on the storage access card. Visit the storage room and take the Anti Preg inside the closet.
- Allow 1 day to pass.
- Next day, wait for the evening and enter Mrs. Johnson's bedroom; the landlady is already ready for you. Yoga may well become your new hobby!
Branch 2 — Get Erik a Girlfriend
- Talk to your bestfriend about girlfriend. Then meet June in the computer room on the second floor at school, and ask her about class. You are faced with a second choice: convince June to be Erik's girlfriend or keep the gamer girl for yourself.
- Save here for the second branching.
Branch 2 Choice 1 — My Friend Erik
- At midday, find Erik and have a discussion with him about June searching a new player. Wait for evening, tell your progress about Erik's girlfriend to Mrs. Johnson in her bedroom.
- Next day, visit Erik's house. in the entrance, the two new geeks are already hanging out together. This evening, sneack inside Mrs. Johnson's room and find the yoga teacher eagerly waiting for you, naked on her bed. This night, you will learn new postures!
Branch 2 Choice 2 — I'll Play
- Leave the school, then reenter the location. Explain to Erik — who is now in the science classroom — that it won't work with June. Find the gamer girl at her usual place and ask her to hang out. Wait for the evening; in your bedroom is June playing with her console. Offer your assistance to beat the final boss stage. Bork time! It's hot, you answer to her. This game inspired her a cosplay idea.
- Next day, go to the comic store. Choose the orcette queen garnements on the display stand. Give it to June in the computer room. Wait for the evening when she joins you in your bedroom. The reserved June become a green horny orcette. Be her chieftain!
Aqua Route
Requirements
- Forest unlocked (progress in Ms. Okita route or help Anna in Erik's route)
- Clinic unlocked (progress in Erik route or Diane's route)
- Church unlocked (progress in Mia and Helen's route or Ms. Ross' route)
- Get the golden key from the stolen loot (progress in Erik's route)
- Get the fishing rod from the attic
- Strength up to ?
- Charisma up to 7
The Treasure Hunt
- Go to the pier and ask Captain Terry what's his secret. He agrees to trade a special lure for a golden compass.
- Roz is certainly the oldest resident. Go to the clinic and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the clinic storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
- You get the achievement Oldies Goodies.
- Use the hole in the wall in Diane's garden and enter the graveyard. Examine the tombstone on the left side. Where could you find a bell? Visit the church, go up the stairs to the bell tower. Look at the engravings.
- Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
- Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw an half moon with three stripes in upper left. You obtain the treasure map.
- Next day, go to the library, check the shelfs for a book called Derpy Answers.
- In the park, take a look at the fountain. Catch the old coin in the lower left corner. Now you have the treasure's map, key and code.
- If you don't have it already, take the shovel inside your garage. Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1-5-1-3, or after deciphering, Octopus-Mermaid-Octopus-Anchor. The golden compass is yours!
- Return to the pier, talk to Terry about the compass. He gives you the golden lure.
Finding Aqua
- Stay on the pier and go fishing. Cast the golden lure on the hole in seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. Escape the underwater cave maze by going Up-Up-Left-Left-Up-Right-Up. You finally discover Aqua's lair. Talk to the monster girl twice and offer your help for the mating.
- Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captaine is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
- On the left side of the lair is a strange creature. Aqua presents you SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
- You get the achievement The Mermaid.
- Treasure Moon Puzzle.pngThe puzzle combinaison
- Treasure Code.pngThe code to unlock the treasure
- Aqua Maze Minigame icon.pngGo ↑ ↑ ← ← ↑ → ↑ to escape maze
Ms. Bissette — French Teacher Route
Requirements
- Repair your computer with the parts from Consum-R
- Pay the library subscription fee
- Get the masterkey from Principal Smith's office
- Strength up to 2
- $500
French Dictionary
- Enter the French classroom and talk to Ms. Bissette about the private tutoring, you receive mission to get a French dictionary. Go to library and talk to Jane, the librarian. Check the bookshelf and take the dictionnary. Ask the librarian about the ripped pages. Inform Ms. Bissette about the problem. The french teacher suggests you to borrow a classmate's dictionnary. Talk to Judith in the left hallway to obtain her (if she is not here, then you need to comfort her in the girls locker room first). Go to the computer lab, try the printer and ask June for help. "Fixing" the printer requires 2 in strength. Return to French classroom to start the first lesson. Don't forget to give the dictionary back to Judith.
French Food
- Next day, find Principal Smith yelling at Ms. Bissette in the classroom. Your next homework is about food. Visit the library and talk to Jane. She orders your book in exchange for help: 3 overdue books have to be returned from Erik, Martinez and Dexter.
- Talk to Erik: he has lost it in his bedroom. During the day, go to his house and check under the bed to find the book.
- At school, go to the left hallway where Martinez makes fun of you. Follow her in the boys locker room. Open her backpack to pick the book up while the latinas are busy in the showers.
- In the afternoon, meet Dexter at the basketball court. He's not much of a talker either. So, head to the right hallway, open the beaten up locker and collect the book (requires the masterkey). For sure Dexter has school difficulties!
- Next day, enter the French classroom. After the class, the teacher introduces you to her special reward.
French Romance
- Next day, you receive a new assignment from Ms. Bissette, writing a romantic poem in French. You know what to do: go to the library and talk to Jane. Wait for the afternoon and Mia appears at the library. Speak to her, then take the French romance book in the library back room. At home, use your computer to finish the homework.
- Next day, head to the computer lab and use the printer. Hand your poem to Ms. Bissette in her classroom. She invites you to recite it with a partner for the class. How embarrassing for Roxxy! The French teacher gives you one last private lesson.
Convince Roxxy
- Next day, wait for the evening and go to Ms. Bissette's office on the third floor. She asks you to convince Roxxy to attend the French test.
- Next day, talk to Roxxy. She accepts on the condition that you retrieve her pom-poms. Make your way to Coach Bridget's office in the morning, open the locker and take them. Quickly hide inside the locker for an extra scene when you hear the coach coming back. After returning the pom-poms, you offer Roxxy Jenny's help for her routine. Go home, find Jenny in her bedroom and pay $500 for the help. Go back and speak to Roxxy. Wait for the next afternoon. At home, go downstairs and welcome the cheerleader. Make sure the girls are "training" in Jenny's bedroom.
- Next day, wait for the evening and deliver the good news to Ms. Bissette in her office.
French Quiz
- Next day, enter the classroom and pass the French quiz test. Join Ms. Bissette upstairs in the evening; she proves to you the French make the best lovers!
- You get the achievement Excellent français.
- French Quiz 1.png
- French Quiz 2.png
- French Quiz 3.png
Ms. Dewitt — Music Teacher Route
Requirement
- Get the masterkey from Principal Smith's office
Introduction
- Meet Ms. Melody Dewitt and her "ladies" in the music classroom.
Get a Flute
- Next day, the music teacher promises you to help you if you help her with the talent show. But first you need an instrument: take a look at the checkout sheet in the locker, then find Judith in the left hallway and ask about the flute. With the masterkey, open Judith's locker (the one with COW note on it). The flute is in such poor condition (don't ask how…) that Erik advises you to make a new one. Go to Raven Hill and take the stick on the floor. In your home garage, take the drill on the shelf by the left and use the workbench by the right. Report to Ms. Dewitt.
Find Volunteers
- Next day, Ms. Dewitt expresses her concern about the talent show. You are of course roped in and have to find two other volunteers. Eve is your first choice, so tell her about the show. She agrees to pass an audition with the help of Eriks' karakoe machine. Wait for the evening and meet your friends in Erik's basement. Win the minigame and… boobs!
- Next day, wait for the afternoon and go ask Kevin about the talent show at the cafeteria; he could be your guitarist if you find him the instrument. Convince Erik that Mr. Johnson's guitar can be replaced by a fake one. Moreover, you did made a flute! Get the wood planks from the treehouse, then go looking for the paint. First search your garage: nothing. Ask Debbie where the paint is, then do the same with Diane. You can now enter the shed in her garden and grab the precious paint. Go back inside the garage and use the workbench. Make the change in Erik's basement… or you could have just asked Mrs. Johnson politely.
- Next day, give the guitar to Kevin and you got him in the band! Inform Ms. Dewitt the show must go on.
Clean the auditorium
- Next day, in the music classroom, everybody is talking about the talent show. Head to the auditorium: the place is a ruin. Follow the trail to Principal Smith's office and look through the keyhole to find the culprits. The music teacher is saddened when you talk to her in the classroom. Meet Eve, Chad and Tyrone at the park this evening. Beers will encourage them to clean the auditorium. Head to Erik's house. While your bestfriend is playing in his bedroom, talk to him about beer. Take the beer case in his basement.
- Next day, enter the auditorium where the little gang is already at work. Find the teacher in the music classroom and return back to the auditorium for the surprise. In Ms. Dewitt's office, the teacher demonstrates her twerk skill to her students.
The Sticky Plan
- Next day, meet Eve and Kevin in the music classroom, then in the science classroom. The adhesive works perfectly. But the courage of your camarades ends there, so ask Erik his help. Wait for the evening and meet him in front of the shool yard. Follow the strange robed people in the left hallway then continue your mission on the third floor inside Principal Smith's office. Be evil.
Talent Show
- Next day, see how the plan is going in the principal's office. In the meantime, the talent show has begun in the auditorium. Join your band, Eve and Kevin, and give the long-awaited concert. The show is a success, and Ms. Dewitt shows you her gratitude in a rather unique way during the thank-you speech.
- Talk to the music teacher in the classroom, then wait for the evening and enter her office. Melody rewards you very generously.
- You get the achievement Music taste.
Ms. Okita — Science Teacher Route
Requirements
- Get the masterkey from Principal Smith's office
- Charisma up to 7
- Intelligence up to 8
Office Break-in
- Enter the science classroom. Ms. Okita shows you how tactless she is.
- Next day, return to the classroom. The science teacher asks you to get the keycode to her office. Wait for the afternoon and sneak inside Principal Smith's office. Take the note inside the desk so you can use the code 6219 on Ms. Okita's office door. Meet Konterina, the cute robot that wants to be your friend. Pick up the blueprints, the lab coat and the safety glasses and give them to Ms. Okita. Enjoy the strip.
Okitatron Oculars (aka the Undressing Glasses)
- Talk to Ms. Okita. She's looking for specific lenses for her invention. Who at school wears glasses? Speak to Judith: she invites you to the park in the afternoon. Do it. Then go to school left hallway and find Judith's locker (requires the masterkey). It's the one with "cow" written on it. Get the glasses and report to Ms. Okita. Complete the glasses (requires 5 in intelligence). The X-Ray mode reveals a lot more than it should do! Follow the teacher in her office for a penis inspection…
Okitatron Belt (aka the Vibrating Panties)
- Go to the science classroom and talk to Ms. Okita. Today you are working on a new device; the okitatron belt needs a faptic engine. Meet June in the computer lab who explains you could find the engine in a controller. Return to the science classroom and ask Erik about the Master Blaster. Go to the treehouse behind his house, and climb up to the cabin. Bingo the controller is here! Bring it back to June, then the faptic engine back to the teacher. Assemble the belt (requires 8 in intelligence), and go to Ms. Okita's office for a demonstration. Feel the micro-vibrations, a lot of micro-vibrations!
- Allow 3 days to pass.
- Enter the science classroom. Ms. Okita just has time to hand you the belt remote before being interrupted by Principal Smith. What if you press the button now? Have fun.
Okitatron Serum (aka the Mind Wipe Serum)
- Back in the classroom, Ms. Okita is ready for another experiment, this time to get ride of the principal. You need five ingredients: toad, mushroom, luminescent flower, stock, and Principal Smith's DNA. Most of them can be found in the forest, so wait for the evening and go there; the mushroom is in the clearing, the toad near the cave entrance, the flower inside the cave.
- Next day, go shop at Consum-R, in the mall, talk to the clerk and buy chicken stock. Only one ingredient to go! Wait for the afternoon and head to Principal Smith's office. Annie is keeping her door, so you need to convince the hallway monitor (requires 7 in charisma). Enter, look inside the trash and get the used tissue. Report back to the science teacher, then wait until evening and meet her in her office. One handjob later, it's your turn to work. Create two serums according to Ms Okita's instructions: blue has flower, Principal Smith's DNA and chicken stock; pink has toad, mushroom and your semen.
- Next day, you still have to find a way to make the principal drinks the serum. Go to the teacher's lounge in the morning and add it in the coffee. Conclude your job by speaking with Ms. Okita. The effect doesn't take long and you already can hear Principal Smith cackling.
- Allow 3 days to pass.
Augmented Reality
- Enter the science classroom. Wait for the evening and go to Ms. Okita's office to see the result of your work. The teacher makes you test her latest invention. Virtual sex has never been so real!
- You get the achievement Science experiments.
Ms. Ross — Art Teacher Route
Requirements
- Get the masterkey from Principal Smith's office
- Pay the library subscription fee
- Dexterity up to 3
- Intelligence up to 5
- Strength up to 6
Art Time
- Enter the art classroom. The teacher, Ms. Ross, welcomes you with compassion. Grab the block of clay on top of the closet. Because Principal Smith cancelled the art supplies, you are now enrolled in art contest.
Partner & Artpad
- Next day, in the art classroom, Ms. Ross suggests Mia as your new partner. Go in the science class in the morning and talk to Mia about art sessions. The teacher requests now an artpad. Wait for the afternoon, and meet Eve in the school right hallway. It would be too easy if her artpad wasn't in the backpack she left in the park. Bring it back to Eve after you took it, but… no artpad inside! Chad is the thief, and thankfully he is also next to you, speak to him. Eve's drawing will be his bargaining chip. Open Eve's locker with the masterkey, take and give it to him. Report to Ms. Ross. Phew, it's done!
The Search for Magazines
- Next day, Ms. Ross asks you to find three stacks of magazines. Go to the library and talk to the Jane. Still empty handed, search around school:
- Go to the teachers' lounge on the second floor. Convince Ms. Dewitt to give you a small stack of magazines (requires 5 in intelligence).
- Wait for the afternoon and go on the basketball court. Grab the nude magazines here and look like a freak (requires 3 in dexterity).
- Still in the afternoon, find Kevin reading a "men" magazine in cafeteria. That were the last ones.
Easel & Nude Model
- Next day, talk to Ms. Ross: she needs a new easel. Head to the treehouse behind Erik's house and take wood planks. In your garage, use the workbench on the right side. Report back to Ms. Ross to hear a bad news: the nude model won't come. Convince Judith to be the new model and return back to Ms. Ross. Barbara's brownies are special, but everyone is now relaxed enough to follow the art teacher's advices. The principal surprises you all naked. She mades an offer you can't refuse: if you paint her, Ms. Ross won't be fired.
Linens, Ink & Painting
- Next day, Ms. Ross sends you at the church. There, talk to Sister Angelica to get old rags. Report to Ms. Ross, the paint is missing. Eve is the first person you need to talk, then go to the tattoo parlor in north of town. Grace, Eve's older sister, agrees to give you some ink if you help her with the boxes. Do it (requires 6 in strength). In the art classroom, Ms. Ross tells you you're almost ready, the colors have to be mixed:
- Blue + Yellow = Green
- Red + Yellow = Orange
- Blue + Red = Purple
- Red + White = Pink
- Allow 7 days to pass.
First Prize
- Enter the art classroom. Iwanka rewards you with the first prize. Ms. Ross asks you to join her in her office at the evening. Do so and enjoy the body painting lesson!
- You get the achievement Painting in the nude.
Roxxy Route
Requirements
Introduction
- Go to the third floor of the school and find Roxxy arguing with the teachers.
- Next day, spy on the conversation between Roxxy and her friends in the girls locker room.
- Next day, go to school. Eve and Kevin tell you that Roxxy and Dexter have a dispute at the basketball court. Watch the show. Back to school, Erik tells you Coach Bridget is waiting for you. After a physical exercise at the courtyard, enter the boys locker room. Talk to Becca and Missy: you need 5 points in charisma to access the showers. The next scene proves that Roxxy has nothing to hide!
Lollipop for Homework
- Next day, go to the French classroom. Roxxy needs your homework so bad she gives you her lollipop in exchange. Go get the French homework from your locker and give it to her.
- Next day, go to school where you get confronted by Dexter.
- Next day, go to school. Ms. Bissette asks you to help Roxxy. Wait for the evening, and go to the trailer park, the new location has been unlocked on the left side of the map. Here she leaves with her mother Crystal and her cousin Clyde. Go back at home, Debbie welcomes Roxxy. Study together in your bedroom.
- Allow 2 days to pass.
Roxxy's Uniform
- In the school hall, Roxxy is talking with her best friends: she is looking for a cheerleading uniform. Accompany her to the trailer. Talk with Crystal at the trailer and with Clyde at the tractor. Win the shooting range minigame. Find Clyde's pet Dogeek in the shack. What a strange dog! Next stops are the trailer and the trailer bedroom. Then back to school, Roxxy thanks you for your help.
Fake ID
- Next day, enter the French classroom, Eve informs you that Roxxy and Dexter are arguing again at the basketball court. Go over there to attend the scene. Return into the classroom and talk to Roxxy about drinks. Do the same with Erik; he tells you that a guy makes fake ID at the pier. Report the good news to the girls. The pier is a new location near the beach. Go speak with Captain Terry and ask him about the fake ID. Again, return to Roxxy and agree to meet her at the mall. So go to the mall, then to the photobooth on the second floor. You get a photo of you both. Make sure you have $400, the price of the fake ID. Return at the pier where the girls meet Terry. Enjoy the next sexy scene (the choice doesn't matter)!
- Allow 2 days to pass.
Crystal in Jail
- Go to school, Roxxy asks you to take her to the trailer. Read the message on the trailer's door, go find Clyde at the tractor. Go home, have a discussion with Debbie and Roxxy about the situation. Now that the building has been unlocked, enter the police station and head for the office. Talk to Earl, the police officer eating a donut, then go talk with Crystal imprisoned in the basement. Go to the trailer park and ask Clyde what he thinks about Crystal in prison and Roxxy. Convincing him to help requires 7 in charisma.
Selling the Meth
- Talk to Roxxy at school. Give another visit to Clyde to ask him about selling the meth, he agrees. Wait for the evening and meet him at Roxxy's trailer: time to deal some drug! In the park, meet Pilly, the suspicious guy near the left bench. Go to sleep.
- Next day, go to school. Roxxy thanks you.
- Allow 3 days to pass.
Vodka for Becca
- Back in Ms. Bissette's classroom, ask Roxxy how is everything going. To join the girls at the beach party on the weekend, you need to get on Becca's good side. Seek advice from Missy at the basketball court: bringing a Goldschwagger Vodka will do the job. Go to Captain Terry at the pier, he offers you the vodka free of charge.
- Wait until Saturday afternoon.
Spin the Bottle
- Party time! Go to the beach and play to Spin the Bottle with the girls.
The French Exams
- In the French classroom, Roxxy convinces you to steal the exams. How to refuse in the face of such arguments! Wait for the evening and go to Principal Smith's house, on the left side of the school. Go upstairs, enter the bedroom and look behind the painting above the desk. With the key, open it and take the exams. Go out the window.
- Next day, give the exams to Roxxy at school. Enjoy the locker scene.
- Next day, Ms. Dewitt asks you to put stuff in the auditorium. Once there, you witness Dexter harassing Becca. Telling Roxxy what's happen or remaining silent doesn't change anything. You're now invited to the bikini contest.
- Wait until Saturday afternoon.
Bikini Contest
- The bikini contest is here! Go to the beach water and speak to Captain Terry who is on stage with Miss Sara. Then to the girls who are next to it. Follow Roxxy into the changing room after her bikini broke. Fortunately, Miss Sara left her own bikini hanging off the stage; give it to Roxxy. Go take the massage oil in the beach tower, and bring it back to her. Enjoy the massage session. Thanks to your efforts, Roxxy wins the contest.
Push-ups
- Next week, go to school. Erik takes you to the school courtyard where Dexter challenges you in a new push-ups minigame. Its difficulty is based on your strength stat (it determines how fast your bar fills up: strength at 1 makes it possible but 5 is recommended since you're going to need it later on). Beat Dexter.
Picnic with Roxxy
- Next day, go to school and accept Roxxy's invitation. Meet her in the trailer park in the afternoon. The dinner is ruined by the rain, so follow Roxxy in her bedroom inside the trailer. Dexter surprises you while you kiss her girlfriend. How could it be any worse?
Dexter's Challenges Accepted
- Go to school. Dexter is waiting for you at the courtyard. Humiliate him at basketball.
- Next day, go to school. Make sure your stats are high enough before you continue. Dexter challenges you in a fight that requires at least 5 in strength and 3 in dexterity to give you enough time to press the correct buttons. Give him a lesson. Roxxy invites you to hang out in the evening, so go to the trailer's bedroom where you can finally have sex with her.
- You get the achievement You're the man.
Fun in the Locker (optional)
- You need to repeat this sex scene another time to progress.
- Go to school. Roxxy's little gang is discussing how good you are in bed. This unlocks further progress for the minigame Spin the Bottle. Roxxy takes you in the locker for some enjoyable action.
Spin the Bottle (optional)
- Wait until Saturday or Sunday evening.
- Join the girls at the beach and play the minigame. When Roxxy announces the last spin, save. Where the bottle stops gives you a different scene. Reload your save (or use the CTRL key on PC) to reset the minigame and avoid landing on the same person again. If the spin points at you, then you win the best reward!
Mother like Daughter (optional)
- To unlock the sex scenes with Crystal, hang out with Roxxy in the trailer one more time; then on the next day, talk to Crystal during the day.
Daisy Route
Requirements
- Diane's barn must have replaced Diane's house (progress in Diane's route)
- You must have already met Clyde and he must be back at the trailer park (progress in Roxxy's route)
- $5.270
A mysterious statue
- Find the 3 parts of the mysterious statue:
- Upon completion of Diane's barn, Annie's father, Richard, hands over the bottom part of the statue to you.
- Ask Clyde about his dog at the trailer park. Go to Cupid store at the mall and buy a Pink Beaver plush. Go back and give him the plush. Clyde rewards you with the middle part of the statue.
- Buy the Beach House. Meet Consuela at the Beach House on Thursday in the afternoon (she is only available on Thursday afternoons). Revisit the house the next Thursday: she has found the top part of the statue.
- Allow 3 days to pass.
Meet Daisy
- Go to the barn. You can now talk to Daisy.
- Allow 2 days to pass.
Veggie Pizza
- Go to Diane's and take care of the garden. Diane is milking the cow girl in the barn. Daisy wants a pizza, so go to Tony's Pizza, buy a vegetarian pizza and bring it back to her.
- Allow 2 days to pass.
The Sunflowers
- Go to the barn. Daisy's flowers have died. To make her happy, buy sunflowers at Cupid. Return to the barn and hand your gift to the cow girl: mission accomplished! Talk to her again to begin your first milking session.
- Next day, go say hi to Daisy before a horny Diane expects some sexual favour from you (Diane CANNOT be pregnant for this to occur and Daisy route to progress). Both girls have a discussion together later.
- Next day, meet Daisy who is eagerly wanting to have some fun with you. Agree.
- You get the achievement More girl than cow.
Pregnancy (optional)
- You can now have sex with Daisy and make her pregnant. The pregnancy evolves over 4 weeks until birth. Read the phone message, meet her at the barn and wait another 2 weeks until Daisy sends the baby to daycare and you can resume normal activities with her.