Difference between revisions of "Walkthrough"

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== [[Mia]] and [[Helen]]'s route ==
 
== [[Mia]] and [[Helen]]'s route ==
  
'''Requirements'''
+
see [[Walkthrough/Mia and Helen]]
 
 
* Repair your computer with the [[Computer Parts|parts]] from Consum-R
 
* Pay the library subscription fee
 
* [[Stats Tracker#Strength|Strength]] up to 2
 
* [[Stats Tracker#Charisma|Charisma]] up to 7
 
* $1,550
 
 
 
'''Introduction'''
 
 
 
<ol start="1"><li>Finish your first homework (step 1 in [[#Ms. Bissette's route|Ms. Bissette's route]]).</li></ol>
 
 
 
'''Evening Meeting with Mia'''
 
 
 
<ol start="2"><li>Next day, enter the [[school|science classroom]] at school in the morning and talk to Mia about homework. Wait for the evening and study with your classmate at [[Mia's House|her house]]. When she asks if you also like her, the good answer is "Yes".</li>
 
<li>Next day, meet Mia's parents at their home during afternoon. Come back in the evening; her mother busts you and orders you to stay away from the daughter.</li></ol>
 
 
 
'''DOH-nuts''' [[File:Donuts.png|thumb|250px|Harold's favorite donut is random]]
 
 
 
<ol start="4"><li>Next day, in science classroom, Mia tells you how to get her father's good side. Go to the [[Police Station|police station]] and question [[Harold]]'s coworkers, [[Earl]] and [[Yumi]], about his favorite donuts (it's random). Buy the [[DOH-nuts|donut box]] at [[Glazie's]], the donut shop. Return to the station and offer him the donuts.</li></ol>
 
  
 
: You get the achievement '''Donut craving'''.
 
: You get the achievement '''Donut craving'''.
  
'''The Tattoo''' [[File:Tattoos.png|thumb|150px|Purple is Mia's color]]
+
: You get the achievement '''Repentance''' or '''Not a prude'''.
 
 
<ol start="5"><li>Next day, talk to Mia in science classroom. Then sneak into her bedroom in the evening. She wants you to draw a tattoo.</li>
 
<li>Next day, go to the art classroom, click on the easel. Choose the purple butterfly. Another evening, another visit to Mia; show her your drawing.</li></ol>
 
 
 
: Wait until Saturday.
 
 
 
<ol start="7"><li>Meet Mia at [[Sugar Tats]] in the morning. Encourage her and contribute to the tattoo with $200.</li></ol>
 
 
 
: Wait until Monday.
 
 
 
<ol start="8"><li>At school, Mia invites you at home in order to show her tattoo. But you get caught by her mother in an embarrassing situation this night!</li></ol>
 
 
 
'''Mia's Rescue & Aftermath'''
 
 
 
<ol start="9"><li>You receive an urgent text message from Mia. <u>Read it on your phone.</u> Then run to her house, head to the second floor, and open the left door with the key you will find on the statue in Helen's room. Release the captive before her parents arrive and quarrel.</li></ol>
 
 
 
: Allow 4 days to pass.
 
 
 
<ol start="10"><li>Harold can be found in the afternoon outside Mia's house with his belongings under his arm. This is not good news. Enter inside the house and talk to the rest of the family.</li></ol>
 
 
 
: Wait for Saturday or Sunday.
 
 
 
'''Helen's Penance'''
 
 
 
<ol start="11"><li>In the morning, go to mass at the [[church]]. Use the upper door and enter the reserved bedroom, take the priest's chasuble. Go back downstairs; in the confessional, convince Helen to change (requires 3 in charisma). Put the habit back in its place and, in doing so, meet [[Angelica|Sister Angelica]]. This afternoon, report your progress to Mia at her house.</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
'''Harold is Missing'''
 
 
 
<ol start="12"><li>You receive another message from Mia, <u>read it.</u> In the afternoon, find the girl and her mother who are worried about Harold. First investigate his colleagues at the police station and take a look at the photo frame on his desk. All clues lead to [[Raven Hill]]. Speak to Mia's father over there, then reassure the two women.</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
'''Convince Helen'''
 
 
 
<ol start="13"><li>Sister Angelica gives you a visit to remind you of the agreement you've reached together. More information is provided at the church during the evening: the clergy woman is looking for a lost sheep and Helen is a natural choice.</li>
 
<li>Next day, persuade Helen to participate to the ritual (requires 5 in charisma). Wait for the evening and introduce Mia's mother to the sister at church. The ancient sacrament begins now.</li></ol>
 
 
 
'''Harold's Sunglasses'''
 
 
 
<ol start="15"><li>Next day, Mia is waiting for you at school. Your new mission is to deliver the [[Aviators|sunglasses]] to her father. The policeman asks you to go to the basement where a catfight is raging between Yumi and [[Crystal]]. Harold's backup is needed.</li></ol>
 
 
 
'''The Red Corset''' [[File:Pink Mia Helen Route.png|thumb|[[Pink]] shop sells all you need for Helen]]
 
 
 
<ol start="16"><li>Next day, in the afternoon, you surprise Helen in her bedroom while she is indulging herself. Do him a favor and bring back the [[Lingerie - Red Corset|red corset]] that is on sale at [[Pink]].</li></ol>
 
 
 
'''Ancient Sacrament: the Whip'''
 
 
 
<ol start="17"><li>Next day, Sister Angelica is back at your door. She explains some purchases are necessary for the ritual, beginning with a [[whip]] available at Pink. Wait for the evening and give the tool to the religious. Sister Angelica does not have a light hand when it comes to expiate the sins!</li></ol>
 
 
 
'''Stolen Goods'''
 
 
 
<ol start="18"><li>Next day, in the afternoon, Mia is planning a family dinner as she explains to you. Harold is too busy, so you have to talk to him and retrieve the [[Stolen Goods|thief's bag]] for him, it's behind a tree in the [[park]], take the [[Mystery Key|golden key]] in the meantime.</li></ol>
 
 
 
'''Ancient Sacrament: the Strap‐on'''
 
 
 
<ol start="19"><li>No two without three — Sister Angelica is again in your entrance the next morning! Buy the [[strapon|strap‐on]] at Pink. Have a last talk with Harold before entering the church. The sister and the sinner are exposing their nudity to God... and to your eyes: should you proceed by yourself or let the religious impregnate Helen with holy seed? The route's ending depends on this choice.</li></ol>
 
 
 
: <u>Save here for the branching.</u>
 
 
 
'''Branch 1 — Make Helen Your Sex Slave'''
 
 
 
<ol start="20"><li>Have sex with Helen.</li>
 
<li>Next day, in the morning, go see Harold at the police station; he made his decision and he's leaving his wife. Mia and her mother confirm your doubts. You can now enhance Helen's purification at afternoon in her place and at night in church.</li></ol>
 
 
 
: You get the achievement '''Repentance'''.
 
 
 
'''Branch 2 — Take Mia's Virginity'''
 
 
 
<ol start="20"><li>Watch Sister Angelica use the strap‐on on Helen.</li>
 
<li>Next day, visit Mia's house during afternoon to enjoy the picture of a reunited family. Wait until evening and join Mia in her bedroom; this night belongs to you! (Anal sex with the girl requires 7 in charisma)</li></ol>
 
 
 
: You get the achievement '''Not a prude'''.
 
  
 
== [[Erik]], [[Mrs. Johnson]] and [[June]]'s route ==
 
== [[Erik]], [[Mrs. Johnson]] and [[June]]'s route ==

Revision as of 19:47, 5 May 2019

This walkthrough is up‐to‐date as of v0.18.2! Please read the Getting started page for information about Summertime Saga gameplay. Contributed by Pikachu & PornNStuff & mil578.
It's recommended to progress one route at a time unless it requires that you cross over with another one. Several bugs are susceptible to block the game, but focusing on one girl at a time until completion will bypass the majority of these. Jenny's route is the first route recommended.

Twelve routes are currently available in the game. The other characters in the game will also benefit from their own routes, which will be added in stages according to future votes of the community. The next new route announced is dedicated to Eve and her sister Grace.

Jenny's route

see Walkthrough/Jenny

You get the achievement Prolific camshow.

Debbie's route

see Walkthrough/Debbie

You get the achievement End of the chores.

Diane's route

see Walkthrough/Diane

You get the achievement Milky business.

Mia and Helen's route

see Walkthrough/Mia and Helen

You get the achievement Donut craving.
You get the achievement Repentance or Not a prude.

Erik, Mrs. Johnson and June's route

Requirements

  • Repair your computer with the parts from Consum-R
  • Pay the library subscription fee
  • Dexterity up to 5
  • Charisma up to 5
  • $1,350

Introduction

  1. Meet Erik and her landlady, Mrs. Johnson, in front of their house in the afternoon.

Erik's Trading Cards

  1. Go to Erik's house basement where your best friend is searching his trading cards collection. The box is in the cabinet under the aquarium, in the back room. Bring it back to him (Erik may have moved at school). But he's still missing a card, so leave for the mall, then Cosmic Cumics. Buy Cock Crown of Thorns from the showcase and give it to him. In the afternoon, visit the yoga room inside the gym. Ask Mrs. Johnson "What was that?" and get to know her student, Anna, during the conversation.

The Package

  1. Next day, make a deal with Erik in his house basement: he keeps the poker table and you order a new toy for him. Return to your bedroom and use the computer. Click on Egay then type Orcette in the search bar and purchase the item.
Wait until next Tuesday.
  1. In the morning, pick up the package in your mailbox. As soon as you entered Erik's house, you are stopped with the sex toy under your arm by his landlady. Find Erik and give him The Orcette.

Defend Erik

  1. Next day, Debbie informs you on your wake‐up that the neighbour is at the door. Have a discussion with Mrs. Johnson. Go see how your best friend is going in his bedroom: Dexter, the school bully, makes life difficult for him. Do your best at school to protect Erik (requires 4 in dexterity). Your courage doesn't prevent you to get a beatdown. On your way back home, Mrs. Johnson and Debbie are waiting for you in the entrance.

Favors for Erik

  1. Visit Erik at his basement. He's having a drink while cleaning the place. This gives you an idea but first you need to convince him. The comic store has both the VR headset and the game World of Orcette on sale. Bring them back to Erik.

Yoga with Anna

Instructions for Anna
  1. Next day, in the morning, agree with Mrs. Johnson to replace her for the yoga lesson. Wait for the evening and greet Anna in the Yoga room. Follow the instructions: Downward Dog, then Happy Baby and finally Plow Position. You can hardly hide your excitement when you touch the student's shapes. Report to the Yoga teacher.
You get the achievement Yoga Apprentice.

Breastfeeding

  1. Next day, enter Erik's house in the evening. Nobody's in his bedroom, so spy inside Mrs. Johnson's bedroom: she's a true replacement mother for Erik!
  2. Next day, talk to Mrs. Johnson about the breastfeeding. Do the same with Erik about Mrs. Johnson.

Burglar in the Garden

You may need to sleep several times to trigger the telescope scene.
  1. At night, you are awakened by noises from outside. Investigate by using the telescope. Catch the burglar (requires 5 in dexterity) in Mrs. Johnson's backyard. What a surprise when you realize he's her ex‐husband.
  2. Next day, head to the police station basement where Larry has something to confess. Then have a discussion with Mrs. Johnson. In the afternoon, disclose Larry's message to Erik. Tell Larry about the results. As proof of goodwill, he reveals that the stolen goods are hidden in the park behind a tree. Go get them and use the occasion to grab the key in the bag (requires 5 in charisma).
Allow 1 day to pass.

Strip Poker

  1. In Erik's house, the tenant and the lady rally around the idea of a strip poker party. This evening, invite Mrs. Johnson to join you in the basement. Each poker game worthy of the name begins with alcohol, so offer a drink. Win the game by stripping the landlady. Follow her in the back room and receive some teasing on the couch.
  2. Next day, go to Erik's house where she apologizes for the last night. Talk to Erik about Mrs. Johnson.
  3. Next day, in the morning, talk to Mrs. Johnson about Erik. The first branching forces you to choose between two stories: sex education ends with Mrs. Johnson's threesome; finding a girlfriend lets you have solo sex with the landlady or June.
Save here for the first branching.
When you see this popup, save!

Branch 1 — Sex Education

  1. Next day, enter Erik's bedroom before Mrs. Johnson calls you both and explains what she needs for the party.
    • Go to the library, take a look at the shelf and grab the Yoga Kamasutra book.
    • In the clinic, you find the storage room locked on the right side. So go talk to Roz about schedule at the reception. Use the phone installed on the second floor. Back on the first floor, open the key box and put your hand on the storage access card. Visit the storage room and take the Anti Preg inside the closet.
    Report to Mrs. Johnson.
  2. Next day, wait for the evening and enter Mrs. Johnson's bedroom; the landlady is already naked and ready. Yoga may well become your new hobby!

Branch 2 — Get Erik a Girlfriend

  1. In the evening, inquire with your best friend about his type of girlfriend.
  2. Next day, meet June in the computer room on the second floor at school, and ask her about class. You are faced with a second choice: convince June to be Erik's girlfriend or keep the gamer girl for yourself.
Save here for the second branching.

Branch 2 Choice 1 — My Friend Erik

  1. Leave the school, then reenter the location. Find Erik and propose him to be June's new player. Wait for evening, tell your progress about Erik's girlfriend to Mrs. Johnson in her bedroom.
  2. Next day, visit Erik's house. The two geeks are already hanging out together. This evening, sneack inside Mrs. Johnson's room and find the yoga teacher eagerly waiting for you, naked on her bed. This night, you will experience new positions!

Branch 2 Choice 2 — I'll Play

  1. Leave the school, then reenter the location. Find Erik and explain him that it won't work with June. The gamer girl is at her usual place, so ask her to hang out. Wait for the evening; sitting on your bed is June playing with her console. Offer your assistance to beat the final boss stage. Bork time! It's hot, you answer to her. This game inspired her a cosplay idea.
  2. Next day, go to the comic store. Choose the orcette queen garnements on the display stand. Give it to June in the computer room. Wait for the evening when she joins you in your bedroom. The reserved June become a green horny orcette. Be her chieftain!

Aqua's route

Requirements

The Treasure Hunt

  1. Go to the pier and ask Captain Terry what's his secret. He agrees to trade a special lure for a golden compass.
  2. Roz is certainly the oldest resident. Go to the clinic and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the clinic storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
You get the achievement Oldies Goodies.
  1. Use the hole in the wall in Diane's garden and enter the graveyard. Examine the tombstone on the left side. Where could you find a bell? Visit the church, go up the stairs to the bell tower. Look at the engravings.
  2. Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
  3. Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw an half moon with three stripes in upper left. You obtain the treasure map.
  4. Next day, go to the library, check the shelfs for a book called Derpy Answers.
  5. In the park, take a look at the fountain. Catch the old coin in the lower left corner. Now you have the treasure's map, key and code.
  6. If you don't have it already, take the shovel inside your garage. Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1-5-1-3, or after deciphering, Octopus-Mermaid-Octopus-Anchor. The golden compass is yours!
  7. Return to the pier, talk to Terry about the compass. He gives you the golden lure.

Finding Aqua

  1. Stay on the pier and go fishing. Cast the golden lure on the hole in seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. Escape the underwater cave maze by going Up-Up-Left-Left-Up-Right-Up. You finally discover Aqua's lair. Talk to the monster girl twice and offer your help for the mating.
  2. Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
  3. On the left side of the lair is a strange creature. Aqua presents you SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
You get the achievement The Mermaid.

Ms. Bissette's route

Requirements

  • Repair your computer with the parts from Consum-R
  • Pay the library subscription fee
  • Get the masterkey from Principal Smith's office
  • Strength up to 2
  • $500

French Dictionary

  1. Enter the French classroom and talk to Ms. Bissette about the private tutoring, you receive mission to get a French dictionary. Go to library and talk to Jane, the librarian. Check the bookshelf and take the dictionnary. Ask the librarian about the ripped pages. Inform Ms. Bissette about the problem. The french teacher suggests you to borrow a classmate's dictionnary. Talk to Judith in the left hallway to obtain her (if she is not here, then you need to comfort her in the girls locker room first). Go to the computer lab, try the printer and ask June for help. "Fixing" the printer requires 2 in strength. Return to French classroom to start the first lesson. Don't forget to give the dictionary back to Judith.

French Food

  1. Next day, find Principal Smith yelling at Ms. Bissette in the classroom. Your next homework is about food. Visit the library and talk to Jane. She orders your book in exchange for help: 3 overdue books have to be returned from Erik, Martinez and Dexter.
    1. Talk to Erik: he has lost it in his bedroom. During the day, go to his house and check under the bed to find the book.
    2. At school, go to the left hallway where Martinez makes fun of you. Follow her in the boys locker room. Open her backpack to pick the book up while the Latinas are busy in the showers.
    3. In the afternoon, meet Dexter at the basketball court. He's not much of a talker either. So, head to the right hallway, open the beaten up locker and collect the book (requires the masterkey). For sure Dexter has school difficulties!
    Report to the librarian and get the book from her. Go home and do the school work on your computer.
  2. Next day, enter the French classroom. After the class, the teacher introduces you to her special reward.

French Romance

File:Bissette Route Main Character In French Classroom.png
Ms. Bissette's special way of encouraging students
  1. Next day, you receive a new assignment from Ms. Bissette, writing a romantic poem in French. You know what to do: go to the library and talk to Jane. Wait for the afternoon and Mia appears at the library. Speak to her, then take the French romance book in the library back room. At home, use your computer to finish the homework.
  2. Next day, head to the computer lab and use the printer. Hand your poem to Ms. Bissette in her classroom. She invites you to recite it with a partner for the class. How embarrassing for Roxxy! The French teacher gives you one last private lesson.

Convince Roxxy

  1. Next day, wait for the evening and go to Ms. Bissette's office on the third floor. She asks you to convince Roxxy to attend the French test.
  2. Next day, talk to Roxxy. She accepts on the condition that you retrieve her pom‐poms. Make your way to Coach Bridget's office in the morning, open the locker and take them. Quickly hide inside the locker for an extra scene when you hear the coach coming back. After returning the pom‐poms, you offer Roxxy Jenny's help for her routine. Go home, find Jenny in her bedroom and pay $500 for the help. Go back and speak to Roxxy. Wait for the next afternoon. At home, go downstairs and welcome the cheerleader. Make sure the girls are "training" in Jenny's bedroom.
  3. Next day, wait for the evening and deliver the good news to Ms. Bissette in her office.

French Quiz

  1. Next day, enter the classroom and pass the French quiz test. Join Ms. Bissette upstairs in the evening; she proves to you the French make the best lovers!
You get the achievement Excellent français.

Ms. Dewitt's route

Requirement

  • Get the masterkey from Principal Smith's office

Introduction

  1. Meet Ms. Melody Dewitt and her "ladies" in the music classroom.

Get a Flute

File:Flute wood.png
Take the wooden stick in Raven Hill
  1. Next day, the music teacher promises you to help you if you give a hand for the talent show. But first you need an instrument: take a look at the checkout sheet in the locker, then find Judith in the left hallway and ask about the flute. With the masterkey, open Judith's locker (the one with COW note on it). The flute is in such poor condition (don't ask how…) that Erik advises you to make a new one. Go to Raven Hill and take the stick on the floor. In your home garage, take the drill on the shelf by the left and use the workbench by the right. Report to Ms. Dewitt.

Find Volunteers

  1. Next day, Ms. Dewitt expresses her concern about the talent show. You are of course roped in and have to find two other volunteers. Eve is your first choice, so tell her about the show. She agrees to pass an audition with the help of Eriks' karakoe machine. Wait for the evening and meet your friends in Erik's basement. Win the minigame and… boobs!
  2. Next day, wait for the afternoon and go ask Kevin about the talent show at the cafeteria; he could be your guitarist if you find him the instrument. Convince Erik that Mr. Johnson's guitar can be replaced by a fake one. Moreover, you did made a flute! Get the wood planks from the treehouse, then go looking for the paint. First search your garage: nothing. Ask Debbie where the paint is, then do the same with Diane. You can now enter the shed in her garden and grab the precious paint. Go back inside the garage and use the workbench. Make the change in Erik's basement… or you could have just asked Mrs. Johnson politely.
  3. Next day, give the guitar to Kevin and you got him in the band! Inform Ms. Dewitt the show must go on.

Clean the Auditorium

  1. Next day, in the music classroom, everybody is talking about the talent show. Head to the auditorium: the place is a ruin. Follow the trail to Principal Smith's office and look through the keyhole to find the culprits. The music teacher is saddened when you talk to her in the classroom. Meet Eve, Chad and Tyrone at the park this evening. Beers will encourage them to clean the auditorium. Head to Erik's house. While your best friend is playing in his bedroom, talk to him about beer. Take the beer case in his basement.
  2. Next day, enter the auditorium where the little gang is already at work. Find the teacher in the music classroom and return back to the auditorium for the surprise. In Ms. Dewitt's office, the teacher demonstrates her twerk skill to her students.

The Sticky Plan

  1. Next day, meet Eve and Kevin in the music classroom, then in the science classroom. The adhesive works perfectly. But the courage of your camarades ends there, so ask Erik his help. Wait for the evening and meet him in front of the shool yard. Follow the strange robed people in the left hallway then continue your mission on the third floor inside Principal Smith's office. Be evil.

Talent Show

  1. Next day, see how the plan is going in the principal's office. In the meantime, the talent show has begun in the auditorium. Join your band, Eve and Kevin, and give the long‐awaited concert. The show is a success, and Ms. Dewitt shows you her gratitude in a rather unique way during the thank‐you speech.
  2. Talk to the music teacher in the classroom, then wait for the evening and enter her office. Melody rewards you very generously.
You get the achievement Music taste.

Ms. Okita's route

Requirements

Office Break‐In

  1. Enter the science classroom. Ms. Okita shows you how tactless she is.
  2. Next day, return to the classroom. The science teacher asks you to get the keycode to her office. Wait for the afternoon and sneak inside Principal Smith's office. Take the note inside the desk so you can use the code 6219 on Ms. Okita's office door. Meet Konterina, the cute robot that wants to be your friend. Pick up the blueprints, the lab coat and the safety glasses and give them to Ms. Okita. Enjoy the strip.

Okitatron Oculars (aka the Undressing Glasses)

  1. Talk to Ms. Okita. She's looking for specific lenses for her invention. Who at school wears glasses? Speak to Judith: she invites you to the park in the afternoon. Do it. Then go to school left hallway and find Judith's locker (requires the masterkey). It's the one with "cow" written on it. Get the glasses and report to Ms. Okita. Complete the glasses (requires 5 in intelligence). The X‐Ray mode reveals a lot more than it should do! Follow the teacher in her office for a penis inspection…

Okitatron Belt (aka the Vibrating Panties)

  1. Go to the science classroom and talk to Ms. Okita. Today you are working on a new device; the okitatron belt needs a faptic engine. Meet June in the computer lab who explains you could find the engine in a controller. Return to the science classroom and ask Erik about the Master Blaster. Go to the treehouse behind his house, and climb up to the cabin. Bingo the controller is here! Bring it back to June, then the faptic engine back to the teacher. Assemble the belt (requires 8 in intelligence), and go to Ms. Okita's office for a demonstration. Feel the micro‐vibrations, a lot of micro‐vibrations!
Allow 3 days to pass.
  1. Enter the science classroom. Ms. Okita just has time to hand you the belt remote before being interrupted by Principal Smith. What if you press the button now? Have fun.
Serum recipes
Blue serum = Flower + DNA + Stock
Pink serum = Toad + Mushroom + Semen

Okitatron Serum (aka the Mind Wipe Serum)

  1. Back in the classroom, Ms. Okita is ready for another experiment, this time to get ride of the principal. You need five ingredients: toad, mushroom, luminescent flower, stock, and Principal Smith's DNA. Most of them can be found in the forest, so wait for the evening and go there; the mushroom is in the clearing, the toad near the cave entrance, the flower inside the cave.
  2. Next day, go shop at Consum-R, in the mall, talk to the clerk and buy chicken stock. Only one ingredient to go! Wait for the afternoon and head to Principal Smith's office. Annie is keeping her door, so you need to convince the hallway monitor (requires 7 in charisma). Enter, look inside the trash and get the used tissue. Report back to the science teacher, then wait until evening and meet her in her office. One handjob later, it's your turn to work. Create two serums according to Ms Okita's instructions: blue has flower, Principal Smith's DNA and chicken stock; pink has toad, mushroom and your semen.
  3. Next day, you still have to find a way to make the principal drinks the serum. Go to the teacher's lounge in the morning and add it in the coffee. Conclude your job by speaking with Ms. Okita. The effect doesn't take long and you already can hear Principal Smith cackling.
Allow 3 days to pass.

Augmented Reality

  1. Enter the science classroom. Wait for the evening and go to Ms. Okita's office to see the result of your work. The teacher makes you test her latest invention. Virtual sex has never been so real!
You get the achievement Science experiments.

Ms. Ross' route

Requirements

Art Time

  1. Enter the art classroom. The teacher, Ms. Ross, welcomes you with compassion. Grab the block of clay on top of the closet. Because Principal Smith cancelled the art supplies, you are now enrolled in art contest.

Partner & Artpad

  1. Next day, in the art classroom, Ms. Ross suggests Mia as your new partner. Go in the science class in the morning and talk to Mia about art sessions. The teacher requests now an artpad. Wait for the afternoon, and meet Eve in the school right hallway. It would be too easy if her artpad wasn't in the backpack she left in the park. Bring it back to Eve after you took it, but… no artpad inside! Chad is the thief, and thankfully he is also next to you, speak to him. Eve's drawing will be his bargaining chip. Open Eve's locker with the masterkey, take and give it to him. Report to Ms. Ross. Phew, it's done!

The Search for Magazines

  1. Next day, Ms. Ross asks you to find three stacks of magazines. Go to the library and talk to the Jane. Still empty handed, search around school:
    1. Go to the teachers' lounge on the second floor. Convince Ms. Dewitt to give you a small stack of magazines (requires 5 in intelligence).
    2. Wait for the afternoon and go on the basketball court. Grab the nude magazines here and look like a freak (requires 3 in dexterity).
    3. Still in the afternoon, find Kevin reading a "men" magazine in cafeteria.
    With a huge stack of magazines in inventory, go back to the art teacher for the collage and find out one of her secret talents.

Easel & Nude Modelling

  1. Next day, talk to Ms. Ross: she needs a new easel. Head to the treehouse behind Erik's house and take wood planks. In your garage, use the workbench on the right side. Report back to Ms. Ross to hear a bad news: the nude model won't come. Convince Judith to be the new model and return back to Ms. Ross. Barbara's brownies are special, but everyone is now relaxed enough to follow the art teacher's advices. The principal surprises you all naked. She mades an offer you can't refuse: if you paint her, Ms. Ross won't be fired.

Linens, Ink & Painting

  1. Next day, Ms. Ross sends you at the church. There, talk to Sister Angelica to get old rags. Report to Ms. Ross, the paint is missing. Eve is the first person you need to talk, then go to the tattoo parlor in north of town. Grace, Eve's older sister, agrees to give you some ink if you help her with the boxes. Do it (requires 6 in strength). In the art classroom, Ms. Ross tells you you're almost ready, the colors have to be mixed:
    • Blue + Yellow = Green
    • Red + Yellow = Orange
    • Blue + Red = Purple
    • Red + White = Pink
    The Queen and her slave are coming for the posing. With a such beautiful vision, create a masterpiece.
Allow 7 days to pass.

First Prize

  1. Enter the art classroom. Iwanka rewards you with the first prize. Ms. Ross asks you to join her in her office at the evening. Do so and enjoy the body painting lesson!
You get the achievement Painting in the nude.

Roxxy's route

Requirements

Introduction

  1. Go to the third floor of the school and find Roxxy arguing with the teachers.
  2. Next day, spy on the conversation between Roxxy and her friends in the girls locker room.
  3. Next day, go to school. Eve and Kevin tell you that Roxxy and Dexter have a dispute at the basketball court. Watch the show. Back to school, Erik tells you Coach Bridget is waiting for you. After a physical exercise at the courtyard, enter the boys locker room. Talk to Becca and Missy: you need 5 points in charisma to access the showers. The next scene proves that Roxxy has nothing to hide!

Lollipop for Homework

  1. Next day, go to the French classroom. Roxxy needs your homework so bad she gives you her lollipop in exchange. Go get the French homework from your locker and give it to her.
  2. Next day, go to school where you get confronted by Dexter.
  3. Next day, go to school. Ms. Bissette asks you to help Roxxy. Wait for the evening, and go to the trailer park, the new location has been unlocked on the left side of the map. Here she leaves with her mother Crystal and her cousin Clyde. Go back at home, Debbie welcomes Roxxy. Study together in your bedroom.
Allow 2 days to pass.

Roxxy's Uniform

File:Shooting Range Minigame.png
Win the shooting range minigame without cheating for the best reward
  1. In the school hall, Roxxy is talking with her best friends: she is looking for a cheerleading uniform. Accompany her to the trailer. Talk with Crystal at the trailer and with Clyde at the tractor. Win the shooting range minigame. Find Clyde's pet Dogeek in the shack. What a strange dog! Next stops are the trailer and the trailer bedroom. Then back to school, Roxxy thanks you for your help.

Fake ID

  1. Next day, enter the French classroom, Eve informs you that Roxxy and Dexter are arguing again at the basketball court. Go over there to attend the scene. Return into the classroom and talk to Roxxy about drinks. Do the same with Erik; he tells you that a guy makes fake ID at the pier. Report the good news to the girls. The pier is a new location near the beach. Go speak with Captain Terry and ask him about the fake ID. Again, return to Roxxy and agree to meet her at the mall. So go to the mall, then to the photobooth on the second floor. You get a photo of you both.
    File:Roxxy And MC's Picture icon.png
    The compromising picture
    Make sure you have $400, the price of the fake ID. Return at the pier where the girls meet Terry. Enjoy the next sexy scene (the choice doesn't matter)!
Allow 2 days to pass.

Crystal in Jail

  1. Go to school, Roxxy asks you to take her to the trailer. Read the message on the trailer's door, go find Clyde at the tractor. Go home, have a discussion with Debbie and Roxxy about the situation. Now that the building has been unlocked, enter the police station and head for the office. Talk to Earl, the police officer eating a donut, then go talk with Crystal imprisoned in the basement. Go to the trailer park and ask Clyde what he thinks about Crystal in prison and Roxxy. Convincing him to help requires 7 in charisma.

Selling the Meth

  1. Talk to Roxxy at school. Give another visit to Clyde to ask him about selling the meth, he agrees. Wait for the evening and meet him at Roxxy's trailer: time to deal some drug! In the park, meet Pilly, the suspicious guy near the left bench. Go to sleep.
  2. Next day, go to school. Roxxy thanks you.
Allow 3 days to pass.

Vodka for Becca

  1. Back in Ms. Bissette's classroom, ask Roxxy how is everything going. To join the girls at the beach party on the weekend, you need to get on Becca's good side. Seek advice from Missy at the basketball court: bringing a Goldschwagger Vodka will do the job. Go to Captain Terry at the pier, he offers you the vodka free of charge.
Wait until Saturday afternoon.

Spin the Bottle

  1. Party time! Go to the beach and play to Spin the Bottle with the girls.

The French Exams

  1. In the French classroom, Roxxy convinces you to steal the exams. How to refuse in the face of such arguments! Wait for the evening and go to Principal Smith's house, on the left side of the school. Go upstairs, enter the bedroom and look behind the painting above the desk. With the key, open it and take the exams. Go out the window.
  2. Next day, give the exams to Roxxy at school. Enjoy the locker scene.
  3. Next day, Ms. Dewitt asks you to put stuff in the auditorium. Once there, you witness Dexter harassing Becca. Telling Roxxy what's happen or remaining silent doesn't change anything. You're now invited to the bikini contest.
Wait until Saturday afternoon.

Bikini Contest

Miss Sara's bikini is hanging off the stage
  1. The bikini contest is here! Go to the beach water and speak to Captain Terry who is on stage with Miss Sara. Then to the girls who are next to it. Follow Roxxy into the changing room after her bikini broke. Fortunately, Miss Sara left her own bikini hanging off the stage; give it to Roxxy. Go take the massage oil in the beach tower, and bring it back to her. Enjoy the massage session. Thanks to your efforts, Roxxy wins the contest.

Push‐Ups

  1. Next week, go to school. Erik takes you to the school courtyard where Dexter challenges you in a new push‐ups minigame. Its difficulty is based on your strength stat (it determines how fast your bar fills up: strength at 1 makes it possible but 5 is recommended since you're going to need it later on). Beat Dexter.

Picnic with Roxxy

  1. Next day, go to school and accept Roxxy's invitation. Meet her in the trailer park in the afternoon. The dinner is ruined by the rain, so follow Roxxy in her bedroom inside the trailer. Dexter surprises you while you kiss her girlfriend. How could it be any worse?

Dexter's Challenges Accepted

File:Basketball HowTo.png
The best angle to score is 15° from the top
  1. Go to school. Dexter is waiting for you at the courtyard. Humiliate him at basketball.
  2. Next day, go to school. Make sure your stats are high enough before you continue. Dexter challenges you in a fight that requires at least 5 in strength and 3 in dexterity to give you enough time to press the correct buttons. Give him a lesson. Roxxy invites you to hang out in the evening, so go to the trailer's bedroom where you can finally have sex with her.
You get the achievement You're the man.

Fun in the Locker (optional)

You need to repeat this sex scene another time to progress.
  • Go to school. Roxxy's little gang is discussing how good you are in bed. This unlocks further progress for the beach minigame. Roxxy takes you in the locker for some enjoyable action.

Spin the Bottle (optional)

Wait until Saturday or Sunday evening.
  • Join the girls at the beach and play the minigame. When Roxxy announces the last spin, save. Where the bottle stops gives you a different scene. Reload your save (or use the CTRL key on PC) to reset the minigame and avoid landing on the same person again. If the spin points at you, then you win the best reward!

Mother like Daughter (optional)

  • To unlock the sex scenes with Crystal, hang out with Roxxy in the trailer one more time; then on the next day, talk to Crystal during the day.

Daisy's route

Requirements

Statue Parts
The legs are found by Richard
The torso is found by Clyde
The head is found by Consuela

A Mysterious Statue

  1. Find the 3 parts of the mysterious statue:
    1. Upon completion of Diane's barn, Annie's father, Richard, hands over the bottom part of the statue to you.
    2. Ask Clyde about his dog at the trailer park. Go to Cupid store at the mall and buy a Pink Beaver plush. Go back and give him the plush. Clyde rewards you with the middle part of the statue.
    3. Buy the Beach House. Meet Consuela at the Beach House on Thursday in the afternoon (she is only available on Thursday afternoons). Revisit the house the next Thursday: she has found the top part of the statue.
    The 3 parts in your possession, go to the barn, then examine the statue in the garden. Ask Diane for a sample of her milk and pour it on the statue. It suddenly turns into a cow girl! Join the girls inside the barn.
Allow 3 days to pass.

Meet Daisy

  1. Go to the barn. You can now talk to Daisy.
Allow 2 days to pass.

Veggie Pizza

  1. Go to Diane's and take care of the garden. Diane is milking the cow girl in the barn. Daisy wants a pizza, so go to Tony's Pizza, buy a vegetarian pizza and bring it back to her.
Allow 2 days to pass.

The Sunflowers

  1. Go to the barn. Daisy's flowers have died. To make her happy, buy sunflowers at Cupid. Return to the barn and hand your gift to the cow girl: mission accomplished! Talk to her again to begin your first milking session.
  2. Next day, go say hi to Daisy before a horny Diane expects some sexual favour from you (Diane CANNOT be pregnant for this to occur). Both girls have a discussion together later.
  3. Next day, meet Daisy who is eagerly wanting to have some fun with you. Agree.
You get the achievement More girl than cow.

Pregnancy (optional)

  • You can now have sex with Daisy and make her pregnant. The pregnancy evolves over 4 weeks until birth. Read the phone message, meet her at the barn and wait another 2 weeks until Daisy sends the baby to daycare and you can resume normal activities with her.

Eve's Route

(in developement for v0.19)