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{{AlertInfo|This walkthrough is up‐to‐date as of v0.18.2! Please read the [[Getting started]] page for information about Summertime Saga gameplay. Contributed by Pikachu & PornNStuff & mil578.}}
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__NOTOC__
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''Summertime Saga'' content benefits from easy‐to‐follow {{strong|walkthroughs}}. The prologue is a quick and compulsory introduction to the gameplay on the first day; it features the backstory of the main character and the protagonists of the game. The primary narrative arc continues over the following weeks and comes in two parts. Most of the characters’ routes open the day after the prologue, but a few require preliminary completions.
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{{message box important|
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* Please progress one route at a time unless it requires that you cross over with another one. Focusing on one girl until completion bypasses the blocking issues.
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* The stories are presented here in the recommended order.}}
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The game gets new stories in stages according to the [[Roadmap and polls|votes of the community]]; the next update is dedicated to the second part of the main story.
  
{{AlertWarn|It's recommended to progress one route at a time unless it requires that you cross over with another one. Several bugs are susceptible to block the game, but focusing on one girl at a time until completion will bypass the majority of these. [[#Jenny's route|Jenny's route]] is the first route recommended.}}
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== Main story ==
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=== Prologue ===
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[[File:Prologue icon.jpg|alt=Prologue icon|frameless|border|right|upright|link=Prologue]]
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{{note|Main article: [[Prologue]]}}
  
Twelve routes are currently available in the game. The other characters in the game will also benefit from their own routes, which will be added in stages according to future votes of the community. The next new route announced is dedicated to [[Eve]] and her sister [[Grace]].
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Being left alone after his father’s suspicious death, the [[main character]] was welcomed at [[Debbie]] and [[Jenny]]’s home. But the first day back to school is here. Far from mourning his fate, our hero is ready for a life full of adventures.{{clear}}
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----
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=== Main story: Part 1 ===
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[[File:Main story Part 1 icon.jpg|alt=Main story: Part 1 icon|frameless|border|right|upright|link=Main story: Part 1]]
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{{note|Main article: [[Main story: Part 1]]}}
  
== [[Jenny]]'s route ==
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Threatening shadows hover over home and claim for an outstanding debt. As the blows are falling, new allies join forces. But trust must be deserved and demands some {{em|in-kind}} contribution; much to [[Maria]] and [[Josephine]]’s convenience.{{clear}}
  
see [[Walkthrough/Jenny]]
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----
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=== Main story: Part 2 ===
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{{note|Main article: [[Main story: Part 2]]}}
  
: You get the achievement '''Prolific camshow'''.
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The orphan rejects the cautions as new findings bring his father’s past connections to light. The trail leads to the mayor’s mansion; soon the case takes a more personal turn with [[Iwanka]] and [[Melonia]]. In Rumps’ family, money can definitely not buy happiness.{{clear}}
  
== [[Debbie]]'s route ==
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----
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=== Main story: Part 3 ===
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{{note|Main article: [[Main story: Part 3]]}}
  
see [[Walkthrough/Debbie]]
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With Mayor Rump behind bars, Summerville is a better place for it. But there is still the matter of the Russian mob to be dealt with. With the help of some unexpected allies, the fight is taken to those who threaten the peace.{{clear}}
  
: You get the achievement '''End of the chores'''.
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== Characters’ routes ==
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=== Jenny’s route ===
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[[File:Jenny’s route icon.jpg|alt=Jenny’s route icon|frameless|border|right|upright|link=Jenny’s route]]
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{{note|Main article: [[Jenny’s route]]}}
  
== [[Diane]]'s route ==
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If Jenny has always regarded the main character as a loser, she’s suddenly interested in his aptitude in front of the camera. A great motivation to further the relationship between the housemates. The question is how far will she go to entice subscribers?{{clear}}
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----
  
see [[Walkthrough/Diane]]
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=== Debbie’s route ===
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[[File:Debbie’s route icon.jpg|alt=Debbie’s route icon|frameless|border|right|upright|link=Debbie’s route]]
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{{note|Main article: [[Debbie’s route]]}}
  
: You get the achievement '''Milky business'''.
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Having a housekeeper always lightly dressed is bound to give the main character some naughty ideas! But Debbie doesn’t mind. Actually, with a touch of stimulation, she could well take the matter into her own hands.{{clear}}
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----
  
== [[Mia]] and [[Helen]]'s route ==
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=== Diane’s route ===
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[[File:Diane’s route icon.jpg|alt=Diane’s route icon|frameless|border|right|upright|link=Diane’s route]]
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{{note|Main article: [[Diane’s route]]}}
  
see [[Walkthrough/Mia and Helen]]
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[[Diane]] doesn’t do things halfway. So when she sets her mind on developing milk business, it’s on her faithful gardener that she’s looking at. Because there are not only vegetables that are {{em|long}} and {{em|hard}}.{{clear}}
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----
  
: You get the achievement '''Donut craving'''.
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=== Tammy and June’s route ===
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[[File:Tammy and June’s route icon.jpg|alt=Tammy and June’s route icon|frameless|border|right|upright|link=Tammy and June’s route]]
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{{note|Main article: [[Tammy and June’s route]]}}
  
: You get the achievement '''Repentance''' or '''Not a prude'''.
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Life is made of choices. Should the main character focus on the gorgeous neighbor? Share [[Tammy]] with his best friend [[Erik]]? Or should he invite his schoolmate [[June]] instead? You will discover it by exploring all the branches inside this route.{{clear}}
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----
  
== [[Erik]], [[Mrs. Johnson]] and [[June]]'s route ==
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=== Ms. Bissette’s route ===
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[[File:Ms. Bissette’s route icon.jpg|alt=Ms. Bissette’s route icon|frameless|border|right|upright|link=Ms. Bissette’s route]]
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{{note|Main article: [[Ms. Bissette’s route]]}}
  
'''Requirements'''
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The main character doesn’t hesitate long before signing up for the French tutoring classes. After all, {{nowrap|[[Ms. Bissette]]}} is someone who puts her body and soul into the education of students. Well, mostly her body.{{clear}}
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----
  
* Repair your computer with the [[Computer Parts|parts]] from Consum-R
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=== Mia and Helen’s route ===
* Pay the library subscription fee
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[[File:Mia and Helen’s route icon.jpg|alt=Mia and Helen’s route icon|frameless|border|right|upright|link=Mia and Helen’s route]]
* [[Stats Tracker#Dexterity|Dexterity]] up to 5
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{{note|Main article: [[Mia and Helen’s route]]}}
* [[Stats Tracker#Charisma|Charisma]] up to 5
 
* $1,350
 
  
'''Introduction'''
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It’s not all roses in [[Mia]]’s well‐ordered life; [[Helen|mother]] doesn’t let her breathe and [[Harold|father]] has given up hope. To make things worse, now a nun is sticking her nose into the family’s issue. The main character must decide which side he is, Mia’s or {{nowrap|[[Sister Angelica]]’s}}.{{clear}}
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----
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=== Eve’s route ===
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[[File:Eve’s route icon.jpg|alt=Eve’s route icon|frameless|border|right|upright|link=Eve’s route]]
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{{note|Main article: [[Eve’s route]]}}
  
<ol start="1"><li>Meet Erik and her landlady, Mrs. Johnson, in front of their house in the afternoon.</li></ol>
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[[Eve]] is the very definition of shyness. Yet underneath this hood is a jewel that is worth all the effort. The main character will have to assuage her sister [[Grace]], and count on the complicity of her eccentric friend [[Odette]].{{clear}}
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----
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=== Odette’s route ===
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{{note|Main article: [[Odette’s route]]}}
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Odette is being mischievous again. She invites the main character to join her on a trip to the graveyard during a full moon. What could go wrong?{{clear}}
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----
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=== Roxxy’s route ===
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[[File:Roxxy’s route icon.jpg|alt=Roxxy’s route icon|frameless|border|right|upright|link=Roxxy’s route]]
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{{note|Main article: [[Roxxy’s route]]}}
  
'''Erik's Trading Cards'''
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The main character volunteers to help [[Roxxy]] notwithstanding the usual disdain she displays for him. Step by step, they will get to know each other beyond appearances. Another challenge is to convince the rest of the clique!{{clear}}
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----
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=== Ms. Dewitt’s route ===
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[[File:Ms. Dewitt’s route icon.jpg|alt=Ms. Dewitt’s route icon|frameless|border|right|upright|link=Ms. Dewitt’s route]]
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{{note|Main article: [[Ms. Dewitt’s route]]}}
  
<ol start="2"><li>Go to [[Erik's House|Erik's house]] basement where your best friend is searching his trading cards collection. The box is in the cabinet under the aquarium, in the back room. Bring it back to him (Erik may have moved at school). But he's still missing a card, so leave for the [[mall]], then [[Cosmic Cumics]]. Buy ''[[Trading Card - Cock Crown of Thorns|Cock Crown of Thorns]]'' from the showcase and give it to him. In the afternoon, visit the yoga room inside the [[gym]]. Ask Mrs. Johnson "What was that?" and get to know her student, [[Anna]], during the conversation.</li></ol>
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[[Ms. Dewitt]]’s annual talent show is starting off on the wrong foot! It must be said that the principal is doing everything in her power to have it canceled. So the classmates are called to get the music teacher out of trouble.{{clear}}
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----
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=== Ms. Okita’s route ===
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[[File:Ms. Okita’s route icon.jpg|alt=Ms. Okita’s route icon|frameless|border|right|upright|link=Ms. Okita’s route]]
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{{note|Main article: [[Ms. Okita’s route]]}}
  
'''The Package'''
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[[Ms. Okita]] has inventions, plenty of inventions, and the main character is the perfect guinea pig. As the experiments don’t go as planned, various side effects are aroused in both the student and the professor.{{clear}}
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----
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=== Ms. Ross’ route ===
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[[File:Ms. Ross’ route icon.jpg|alt=Ms. Ross’ route icon|frameless|border|right|upright|link=Ms. Ross’ route]]
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{{note|Main article: [[Ms. Ross’ route]]}}
  
<ol start="3"><li>Next day, make a deal with Erik in his house basement: he keeps the poker table and you order a new toy for him. Return to your bedroom and use the computer. Click on Egay then type '''Orcette''' in the search bar and purchase the item.</li></ol>
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For [[Ms. Ross]], artistic vision must not be restricted, especially by clothing. Her hedonism is not to the liking of Mrs. Smith. The main character is the last chance to change the principal’s mind, inspiration has yet to be found.{{clear}}
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----
  
: Wait until next Tuesday.
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=== Consuela’s route ===
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[[File:Consuela’s route icon.jpg|alt=Consuela’s route icon|frameless|border|right|upright|link=Consuela’s route]]
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{{note|Main article: [[Consuela’s route]]}}
  
<ol start="4"><li>In the morning, pick up the [[Erik's Package|package]] in your mailbox. As soon as you entered Erik's house, you are stopped with the sex toy under your arm by his landlady. Find Erik and give him [[Orcette|The Orcette]].</li></ol>
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The maid may be used to the excesses of the Rump family, but the mayor’s provocation is the last straw for [[Consuela]]. The main character’s involvement only aggravates the situation. How could he make it up?{{clear}}
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----
  
'''Defend Erik'''
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=== Daisy’s route ===
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[[File:Daisy’s route icon.jpg|alt=Daisy’s route icon|frameless|border|right|upright|link=Daisy’s route]]
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{{note|Main article: [[Daisy’s route]]}}
  
<ol start="5"><li>Next day, [[Debbie]] informs you on your wake‐up that the neighbour is at the door. Have a discussion with Mrs. Johnson. Go see how your best friend is going in his bedroom: [[Dexter]], the school bully, makes life difficult for him. Do your best at school to protect Erik (requires 4 in dexterity). Your courage doesn't prevent you to get a beatdown. On your way back home, Mrs. Johnson and Debbie are waiting for you in the entrance.</li></ol>
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50% woman, 50% cow, but 100% sweetheart, [[Daisy]] pops up without warning in the main character’s life. He will undoubtedly be proficient in taking care of her.{{clear}}
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----
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=== Aqua’s route ===
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[[File:Aqua’s route icon.jpg|alt=Aqua’s route icon|frameless|border|right|upright|link=Aqua’s route]]
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{{note|Main article: [[Aqua’s route]]}}
  
'''Favors for Erik'''
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Not all monsters are frightening, and some like [[Aqua]] are even very sexy… In order to catch her, the main character will have to engage in a scavenger hunt for {{nowrap|[[Terry|Captain Terry]]}}. Procreation is a matter of merit!{{clear}}
  
<ol start="6"><li>Visit Erik at his basement. He's having a drink while cleaning the place. This gives you an idea but first you need to convince him. The comic store has both the [[Virtual Saga X|VR headset]] and the game ''[[World of Orcette]]'' on sale. Bring them back to Erik.</li></ol>
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[[Category:Gameplay]]
 
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[[Category:Walkthrough]]
'''Yoga with Anna''' [[File:Anna Yoga Instructions Mrs. Johnson.png|thumb|150px|Instructions for Anna]]
 
 
 
<ol start="7"><li>Next day, in the morning, agree with Mrs. Johnson to replace her for the yoga lesson. Wait for the evening and greet Anna in the Yoga room. Follow the [[Yoga Instructions|instructions]]: '''Downward Dog''', then '''Happy Baby''' and finally '''Plow Position'''. You can hardly hide your excitement when you touch the student's shapes. Report to the Yoga teacher.</li></ol>
 
 
 
: You get the achievement '''Yoga Apprentice'''.
 
 
 
'''Breastfeeding'''
 
 
 
<ol start="8"><li>Next day, enter Erik's house in the evening. Nobody's in his bedroom, so spy inside Mrs. Johnson's bedroom: she's a true replacement mother for Erik!</li>
 
<li>Next day, talk to Mrs. Johnson about the breastfeeding. Do the same with Erik about Mrs. Johnson.</li></ol>
 
 
 
'''Burglar in the Garden'''
 
 
 
: <u>You may need to sleep several times to trigger the telescope scene.</u>
 
 
 
<ol start="10"><li>At night, you are awakened by noises from outside. Investigate by using the telescope. Catch the burglar (requires 5 in dexterity) in Mrs. Johnson's backyard. What a surprise when you realize he's her ex‐husband.</li>
 
<li>Next day, head to the police station basement where [[Larry]] has something to confess. Then have a discussion with Mrs. Johnson. In the afternoon, disclose Larry's message to Erik. Tell Larry about the results. As proof of goodwill, he reveals that the [[Stolen Goods|stolen goods]] are hidden in the [[park]] behind a tree. Go get them and use the occasion to grab the [[Mystery Key|key]] in the bag (requires 5 in charisma).</li></ol>
 
 
 
: Allow 1 day to pass.
 
 
 
'''Strip Poker'''
 
 
 
<ol start="12"><li>In Erik's house, the tenant and the lady rally around the idea of a strip poker party. This evening, invite Mrs. Johnson to join you in the basement. Each poker game worthy of the name begins with alcohol, so offer a drink. [[Strip Poker Minigame|Win the game]] by stripping the landlady. Follow her in the back room and receive some teasing on the couch.</li>
 
<li>Next day, go to Erik's house where she apologizes for the last night. Talk to Erik about Mrs. Johnson.</li>
 
<li>Next day, in the morning, talk to Mrs. Johnson about Erik. The first branching forces you to choose between two stories: sex education ends with Mrs. Johnson's threesome; finding a girlfriend lets you have solo sex with the landlady or June.</li></ol>
 
 
 
: <u>Save here for the first branching.</u> [[File:Popup Warning.png|thumb|right|300px|When you see this popup, save!]]
 
 
 
'''Branch 1 — Sex Education'''
 
 
 
<ol start="15"><li>Next day, enter Erik's bedroom before Mrs. Johnson calls you both and explains what she needs for the party.
 
* Go to the [[library]], take a look at the shelf and grab the [[Kama Sutra|Yoga Kamasutra book]].
 
* In the [[clinic]], you find the storage room locked on the right side. So go talk to [[Roz]] about schedule at the reception. Use the phone installed on the second floor. Back on the first floor, open the key box and put your hand on the [[Hospital Storage Card|storage access card]]. Visit the storage room and take the [[Birth Control Pills|Anti Preg]] inside the closet.
 
Report to Mrs. Johnson.</li>
 
<li>Next day, wait for the evening and enter Mrs. Johnson's bedroom; the landlady is already naked and ready. Yoga may well become your new hobby!</li></ol>
 
 
 
'''Branch 2 — Get Erik a Girlfriend'''
 
 
 
<ol start="15"><li>In the evening, inquire with your best friend about his type of girlfriend.</li>
 
<li>Next day, meet June in the computer room on the second floor at school, and ask her about class. You are faced with a second choice: convince June to be Erik's girlfriend or keep the gamer girl for yourself.</li></ol>
 
 
 
: <u>Save here for the second branching.</u>
 
 
 
'''Branch 2 Choice 1 — My Friend Erik'''
 
 
 
<ol start="17"><li>Leave the school, then reenter the location. Find Erik and propose him to be June's new player. Wait for evening, tell your progress about Erik's girlfriend to Mrs. Johnson in her bedroom.</li>
 
<li>Next day, visit Erik's house. The two geeks are already hanging out together. This evening, sneack inside Mrs. Johnson's room and find the yoga teacher eagerly waiting for you, naked on her bed. This night, you will experience new positions!</li></ol>
 
 
 
'''Branch 2 Choice 2 — I'll Play'''
 
 
 
<ol start="17"><li>Leave the school, then reenter the location. Find Erik and explain him that it won't work with June. The gamer girl is at her usual place, so ask her to hang out. Wait for the evening; sitting on your bed is June playing with her console. Offer your assistance to [[Orc Bork Minigame|beat the final boss stage]]. Bork time! It's hot, you answer to her. This game inspired her a cosplay idea.</li>
 
<li>Next day, go to the [[Cosmic Cumics|comic store]]. Choose the [[Orcette Queen Garments|orcette queen garnements]] on the display stand. Give it to June in the computer room. Wait for the evening when she joins you in your bedroom. The reserved June become a green horny orcette. Be her chieftain!</li></ol>
 
 
 
[[File:Branchings Erik, Mrs. Johnson and June Route.png|thumb|800px|center|Branchings in this route]]
 
 
 
== [[Aqua]]'s route ==
 
 
 
'''Requirements'''
 
 
 
* [[Forest]] unlocked (progress in [[#Ms. Okita's route|Ms. Okita route]] or help [[Anna]] in [[#Erik, Mrs. Johnson and June's route|Erik's route]])
 
* [[Clinic]] unlocked (progress in Erik route or [[#Diane's route|Diane's route]])
 
* [[Church]] unlocked (progress in [[#Mia and Helen's route|Mia and Helen's route]] or [[#Ms. Ross' route|Ms. Ross' route]])
 
* Get the [[Mystery Key|golden key]] from the stolen loot (progress in Erik's route)
 
* Get the [[Fishing Rod|fishing rod]] from the attic
 
* [[Stats Tracker#Strength|Strength]] up to ?
 
* [[Stats Tracker#Charisma|Charisma]] up to 7
 
 
 
'''The Treasure Hunt'''
 
 
 
<ol start="1"><li>Go to the pier and ask Captain Terry what's his secret. He agrees to trade a special lure for a golden compass.</li>
 
<li>[[Roz]] is certainly the oldest resident. Go to the clinic and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the clinic storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the [[Obituary Records|obituary records]] in your inventory. You are now looking for the boatsmith tombstone.</li></ol>
 
 
 
: You get the achievement '''Oldies Goodies'''.
 
 
 
<ol start="3"><li>Use the hole in the wall in [[Diane's House|Diane's garden]] and enter the graveyard. Examine the tombstone on the left side. Where could you find a bell? Visit the church, go up the stairs to the bell tower. Look at the engravings.</li>
 
<li>[[Raven Hill]] has a tree with a hollow. Go over there and search inside. Open the [[Scroll|old scroll]] to find another clue.</li>
 
<li>Wait for the evening and go to the forest. Approach the stone in its center: this is a [[Puzzle Minigame|puzzle minigame]]! Shuffle the tiles until they draw an half moon with three stripes in upper left. You obtain the [[Treasure Map|treasure map]].</li>
 
<li>Next day, go to the library, check the shelfs for a [[Old Book|book]] called ''Derpy Answers''.</li>
 
<li>In the park, take a look at the fountain. Catch the [[Weird Coin|old coin]] in the lower left corner. Now you have the treasure's map, key and code.</li>
 
<li>If you don't have it already, take the [[shovel]] inside your garage. Go to the [[beach]] then on the small island, dig under the cross. The code to unlock the treasure is '''1'''-'''5'''-'''1'''-'''3''', or after deciphering, '''Octopus'''-'''Mermaid'''-'''Octopus'''-'''Anchor'''. The [[Golden Compass|golden compass]] is yours!</li>
 
<li>Return to the pier, talk to Terry about the compass. He gives you the [[Special Lure|golden lure]].</li></ol>
 
 
 
'''Finding Aqua'''
 
 
 
<ol start="10"><li>Stay on the pier and go [[Fishing Minigame|fishing]]. Cast the golden lure on the hole in seafloor. [[Aqua]] appears and steals it; dive after her. Your opponent in the next [[Octopus Fight Minigame|fight]] is… an octopus, defeat it. Escape the underwater cave maze by going '''Up'''-'''Up'''-'''Left'''-'''Left'''-'''Up'''-'''Right'''-'''Up'''. You finally discover Aqua's lair. Talk to the monster girl twice and offer your help for the mating.</li>
 
<li>Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, [[Demon Spawn Tigger|Tigger]]. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.</li>
 
<li>On the left side of the lair is a strange creature. Aqua presents you SeaSucc. Bring back the [[mushroom]] from the forest. The seasucc rewards you with pleasure.</li></ol>
 
 
 
: You get the achievement '''The Mermaid'''.
 
 
 
<gallery mode="packed" caption="Some steps in Aqua's route">
 
Raven Hill Treasure Scroll Tree Hole.jpg|<div align=left>The tree hollow in Raven Hill</div>
 
Treasure Moon Puzzle.png|<div align=left>The puzzle combinaison</div>
 
Treasure Code.png|<div align=left>The code to unlock the treasure</div>
 
Aqua Maze Minigame icon.png|<div align=left>Go '''↑ ↑ ← ← ↑ → ↑''' to escape maze</div>
 
</gallery>
 
 
 
== [[Ms. Bissette]]'s route ==
 
 
 
'''Requirements'''
 
 
 
* Repair your computer with the [[Computer Parts|parts]] from Consum-R
 
* Pay the library subscription fee
 
* Get the [[Locker Master Key|masterkey]] from Principal Smith's office
 
* [[Stats Tracker#Strength|Strength]] up to 2
 
* $500
 
 
 
'''French Dictionary'''
 
 
 
<ol start="1"><li>Enter the French classroom and talk to Ms. Bissette about the private tutoring, you receive mission to get a French dictionary. Go to [[library]] and talk to [[Jane]], the librarian. Check the bookshelf and take the [[Dictionnaire Français|dictionnary]]. Ask the librarian about the ripped pages. Inform Ms. Bissette about the problem. The french teacher suggests you to borrow a classmate's dictionnary. Talk to [[Judith]] in the left hallway to obtain her (if she is not here, then you need to comfort her in the girls locker room first). Go to the computer lab, try the printer and ask [[June]] for help. "Fixing" the printer requires 2 in strength. Return to French classroom to start the first lesson. Don't forget to give the dictionary back to Judith.</li></ol>
 
 
 
'''French Food'''
 
 
 
<ol start="2"><li>Next day, find Principal Smith yelling at Ms. Bissette in the classroom. Your next homework is about food. Visit the library and talk to Jane. She orders your book in exchange for help: 3 overdue books have to be returned from [[Erik]], [[Lopez and Martinez|Martinez]] and [[Dexter]].</li>
 
# Talk to Erik: he has lost it in his bedroom. During the day, go to his house and check under the bed to find the [[Oedipuss|book]].
 
# At school, go to the left hallway where Martinez makes fun of you. Follow her in the boys locker room. Open her backpack to pick the [[Chola's Tricks|book]] up while the Latinas are busy in the showers.
 
# In the afternoon, meet Dexter <u>at the [[Basketball Court|basketball court]].</u> He's not much of a talker either. So, head to the right hallway, open the beaten up locker and collect the [[Quick Mafs!|book]] (requires the masterkey). For sure Dexter has school difficulties!
 
Report to the librarian and get the book from her. Go home and do the school work on your computer.</li>
 
<li>Next day, enter the French classroom. After the class, the teacher introduces you to her special reward.</li></ol>
 
 
 
'''French Romance''' [[File:Bissette Route Main Character In French Classroom.png|thumb|Ms. Bissette's special way of encouraging students]]
 
 
 
<ol start="4"><li>Next day, you receive a new assignment from Ms. Bissette, writing a romantic poem in French. You know what to do: go to the library and talk to Jane. Wait for the afternoon and [[Mia]] appears at the library. Speak to her, then take the [[French Love|French romance book]] in the library back room. At home, use your computer to finish the homework.</li>
 
<li>Next day, head to the computer lab and use the printer. Hand your poem to Ms. Bissette in her classroom. She invites you to recite it with a partner for the class. How embarrassing for Roxxy! The French teacher gives you one last private lesson.</li></ol>
 
 
 
'''Convince Roxxy'''
 
 
 
<ol start="6"><li>Next day, wait for the evening and go to Ms. Bissette's office on the third floor. She asks you to convince [[Roxxy]] to attend the French test.</li>
 
<li>Next day, talk to Roxxy. She accepts on the condition that you retrieve her [[Pom-Poms|pom‐poms]]. Make your way to [[Coach Bridget]]'s office in the morning, open the locker and take them. Quickly hide inside the locker for an extra scene when you hear the coach coming back. After returning the pom‐poms, you offer Roxxy Jenny's help for her routine. Go home, find [[Jenny]] in her bedroom and pay $500 for the help. Go back and speak to Roxxy. Wait for the next afternoon. At home, go downstairs and welcome the cheerleader. Make sure the girls are "training" in Jenny's bedroom.</li>
 
<li>Next day, wait for the evening and deliver the good news to Ms. Bissette in her office.</li></ol>
 
 
 
'''French Quiz'''
 
 
 
<ol start="9"><li>Next day, enter the classroom and pass the [[French Quiz Minigame|French quiz test]]. Join Ms. Bissette upstairs in the evening; she proves to you the French make the best lovers!</li></ol>
 
 
 
: You get the achievement '''Excellent français'''.
 
 
 
<gallery mode="packed" caption="French Quiz Solution">
 
French Quiz 1.png
 
French Quiz 2.png
 
French Quiz 3.png
 
</gallery>
 
 
 
== [[Ms. Dewitt]]'s route ==
 
 
 
'''Requirement'''
 
 
 
* Get the [[Locker Master Key|masterkey]] from Principal Smith's office
 
 
 
'''Introduction'''
 
 
 
<ol start="1"><li>Meet Ms. Melody Dewitt and her "ladies" in the music classroom.</li></ol>
 
 
 
'''Get a Flute''' [[File:Flute wood.png|thumb|Take the wooden stick in Raven Hill]]
 
 
 
<ol start="2"><li>Next day, the music teacher promises you to help you if you give a hand for the talent show. But first you need an instrument: take a look at the checkout sheet in the locker, then find [[Judith]] in the left hallway and ask about the flute. With the masterkey, open [[Judith#Locker|Judith's locker]] (the one with COW note on it). The flute is in such poor condition (don't ask how…) that [[Erik]] advises you to make a new one. Go to [[Raven Hill]] and take the [[stick]] on the floor. In your home garage, take the [[drill]] on the shelf by the left and use the workbench by the right. Report to Ms. Dewitt.</li></ol>
 
 
 
'''Find Volunteers'''
 
 
 
<ol start="3"><li>Next day, Ms. Dewitt expresses her concern about the talent show. You are of course roped in and have to find two other volunteers. [[Eve]] is your first choice, so tell her about the show. She agrees to pass an audition with the help of Eriks' karakoe machine. Wait for the evening and meet your friends in Erik's basement. Win the [[Guitar Hero Minigame|minigame]] and… boobs!</li>
 
<li>Next day, wait for the afternoon and go ask [[Kevin]] about the talent show at the cafeteria; he could be your guitarist if you find him the instrument. Convince Erik that Mr. Johnson's guitar can be replaced by a [[Fake Guitar|fake one]]. Moreover, you did made a flute! Get the [[Wood Planks|wood planks]] from the [[treehouse]], then go looking for the paint. First search your garage: nothing. Ask [[Debbie]] where the paint is, then do the same with [[Diane]]. You can now enter the shed in her garden and grab the precious [[paint]]. Go back inside the garage and use the workbench. Make the change in Erik's basement… or you could have just asked Mrs. Johnson politely.</li>
 
<li>Next day, give the [[guitar]] to Kevin and you got him in the band! Inform Ms. Dewitt the show must go on.</li></ol>
 
 
 
'''Clean the Auditorium'''
 
 
 
<ol start="6"><li>Next day, in the music classroom, everybody is talking about the talent show. Head to the auditorium: the place is a ruin. Follow the trail to Principal Smith's office and look through the keyhole to find the culprits. The music teacher is saddened when you talk to her in the classroom. Meet Eve, [[Chad]] and [[Tyrone]] at the [[park]] this evening. Beers will encourage them to clean the auditorium. Head to Erik's house. While your best friend is playing in his bedroom, talk to him about beer. Take the [[Beer|beer case]] in his basement.</li>
 
<li>Next day, enter the auditorium where the little gang is already at work. Find the teacher in the music classroom and return back to the auditorium for the surprise. <u>In Ms. Dewitt's office</u>, the teacher demonstrates her twerk skill to her students.</li></ol>
 
 
 
'''The Sticky Plan'''
 
 
 
<ol start="8"><li>Next day, meet Eve and Kevin in the music classroom, then in the science classroom. The adhesive works perfectly. But the courage of your camarades ends there, so ask Erik his help. Wait for the evening and meet him in front of the shool yard. Follow the strange robed people in the left hallway then continue your mission on the third floor inside Principal Smith's office. Be evil.</li></ol>
 
 
 
'''Talent Show'''
 
 
 
<ol start="9"><li>Next day, see how the plan is going in the principal's office. In the meantime, the talent show has begun in the auditorium. Join your band, Eve and Kevin, and give the long‐awaited concert. The show is a success, and Ms. Dewitt shows you her gratitude in a rather unique way during the thank‐you speech.</li>
 
<li>Talk to the music teacher in the classroom, then wait for the evening and enter her office. Melody rewards you very generously.</li></ol>
 
 
 
: You get the achievement '''Music taste'''.
 
 
 
== [[Ms. Okita]]'s route ==
 
 
 
'''Requirements'''
 
 
 
* Get the [[Locker Master Key|masterkey]] from Principal Smith's office
 
* [[Stats Tracker#Charisma|Charisma]] up to 7
 
* [[Stats Tracker#Intelligence|Intelligence]] up to 8
 
 
 
'''Office Break‐In'''
 
 
 
<ol start="1"><li>Enter the science classroom. Ms. Okita shows you how tactless she is.</li>
 
<li>Next day, return to the classroom. The science teacher asks you to get the keycode to her office. Wait for the afternoon and sneak inside Principal Smith's office. Take the note inside the desk so you can use the code '''6219''' on Ms. Okita's office door. Meet [[Konterina]], the cute robot that wants to be your friend. Pick up the [[blueprints]], the [[Lab Coat|lab coat]] and the [[Safety Glasses|safety glasses]] and give them to Ms. Okita. Enjoy the strip.</li></ol>
 
 
 
'''Okitatron Oculars (aka the Undressing Glasses)'''
 
 
 
<ol start="3"><li>Talk to Ms. Okita. She's looking for specific lenses for her invention. Who at school wears glasses? Speak to [[Judith]]: she invites you to the park in the afternoon. Do it. Then go to school left hallway and find Judith's locker (requires the masterkey). It's the one with "cow" written on it. Get the glasses and report to Ms. Okita. Complete the glasses (requires 5 in intelligence). The X‐Ray mode reveals a lot more than it should do! Follow the teacher in her office for a penis inspection…</li></ol>
 
 
 
'''Okitatron Belt (aka the Vibrating Panties)'''
 
 
 
<ol start="4"><li>Go to the science classroom and talk to Ms. Okita. Today you are working on a new device; the okitatron belt needs a faptic engine. Meet [[June]] in the computer lab who explains you could find the engine in a controller. Return to the science classroom and ask Erik about the Master Blaster. Go to the [[treehouse]] behind his house, and climb up to the cabin. Bingo the controller is here! Bring it back to June, then the faptic engine back to the teacher. Assemble the belt (requires 8 in intelligence), and go to Ms. Okita's office for a demonstration. Feel the micro‐vibrations, a lot of micro‐vibrations!</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
<ol start="5"><li>Enter the science classroom. Ms. Okita just has time to hand you the belt remote before being interrupted by Principal Smith. What if you press the button now? Have fun.</li></ol>
 
{{multiple image
 
| direction = vertical
 
| header = Serum recipes
 
| width = 250
 
| image1 = blue serum.png
 
| caption1 = <span style="color:#0000ff">'''Blue'''</span> serum = Flower + DNA + Stock
 
| image2 = Pink serum.png
 
| caption2 = <span style="color:#ff00ff">'''Pink'''</span> serum = Toad + Mushroom + Semen
 
}}
 
 
 
'''Okitatron Serum (aka the Mind Wipe Serum)'''
 
 
 
<ol start="6"><li>Back in the classroom, Ms. Okita is ready for another experiment, this time to get ride of the principal. You need five ingredients: toad, mushroom, luminescent flower, stock, and Principal Smith's DNA. Most of them can be found in the forest, so wait for the evening and go there; the [[mushroom]] is in the clearing, the [[toad]] near the cave entrance, the [[Psychotropic Euphorbia|flower]] inside the cave.</li>
 
<li>Next day, go shop at Consum-R, in the mall, talk to the clerk and buy [[Chicken Stock|chicken stock]]. Only one ingredient to go! Wait for the afternoon and head to Principal Smith's office. Annie is keeping her door, so you need to convince the hallway monitor (requires 7 in charisma). Enter, look inside the trash and get the [[Used Tissue|used tissue]]. Report back to the science teacher, then wait until evening and meet her in her office. One handjob later, it's your turn to work. [[Science Minigame|Create two serums]] according to Ms Okita's instructions: <span style="color:#0000ff">'''blue'''</span> has '''flower''', '''Principal Smith's DNA''' and '''chicken stock'''; <span style="color:#ff00ff">'''pink'''</span> has '''toad''', '''mushroom''' and '''your semen'''.</li>
 
<li>Next day, you still have to find a way to make the principal drinks the serum. Go to the teacher's lounge in the morning and add it in the coffee. Conclude your job by speaking with Ms. Okita. The effect doesn't take long and you already can hear Principal Smith cackling.</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
'''Augmented Reality'''
 
 
 
<ol start="9"><li>Enter the science classroom. Wait for the evening and go to Ms. Okita's office to see the result of your work. The teacher makes you test her latest invention. Virtual sex has never been so real!</li></ol>
 
 
 
: You get the achievement '''Science experiments'''.
 
 
 
== [[Ms. Ross]]' route ==
 
 
 
'''Requirements'''
 
 
 
* Get the [[Locker Master Key|masterkey]] from Principal Smith's office
 
* Pay the library subscription fee
 
* [[Stats Tracker#Dexterity|Dexterity]] up to 3
 
* [[Stats Tracker#Intelligence|Intelligence]] up to 5
 
* [[Stats Tracker#Strength|Strength]] up to 6
 
 
 
'''Art Time'''
 
 
 
<ol start="1"><li>Enter the art classroom. The teacher, Ms. Ross, welcomes you with compassion. Grab the block of clay on top of the closet. Because [[Principal Smith]] cancelled the art supplies, you are now enrolled in art contest.</li></ol>
 
 
 
'''Partner & Artpad'''
 
 
 
<ol start="2"><li>Next day, in the art classroom, Ms. Ross suggests [[Mia]] as your new partner. Go in the science class in the morning and talk to Mia about art sessions. The teacher requests now an artpad. Wait for the afternoon, and meet [[Eve]] in the school right hallway. It would be too easy if her [[Art Pad|artpad]] wasn't in the [[Eve's Backpack|backpack]] she left in the [[park]]. Bring it back to Eve after you took it, but… no artpad inside! [[Chad]] is the thief, and thankfully he is also next to you, speak to him. [[Drawing|Eve's drawing]] will be his bargaining chip. Open [[Eve#Locker|Eve's locker]] with the masterkey, take and give it to him. Report to Ms. Ross. Phew, it's done!</li></ol>
 
 
 
'''The Search for Magazines'''
 
 
 
<ol start="3"><li>Next day, Ms. Ross asks you to find three stacks of magazines. Go to the [[library]] and talk to the [[Jane]]. Still empty handed, search around school:
 
# Go to the teachers' lounge on the second floor. Convince Ms. Dewitt to give you a [[Small Stack of Magazines|small stack of magazines]] (requires 5 in intelligence).
 
# Wait for the afternoon and go on the [[Basketball Court|basketball court]]. Grab the nude [[Stack of Magazines|magazines]] here and look like a freak (requires 3 in dexterity).
 
# Still in the afternoon, find [[Kevin]] reading a "men" magazine in cafeteria.
 
With a [[Huge Stack of Magazines|huge stack of magazines]] in inventory, go back to the art teacher for the collage and find out one of her secret talents.</li></ol>
 
 
 
'''Easel & Nude Modelling'''
 
 
 
<ol start="4"><li>Next day, talk to Ms. Ross: she needs a new easel. Head to the [[treehouse]] behind Erik's house and take [[Wood Planks|wood planks]]. In your garage, use the workbench on the right side. Report back to Ms. Ross to hear a bad news: the nude model won't come. Convince [[Judith]] to be the new model and return back to Ms. Ross. Barbara's brownies are special, but everyone is now relaxed enough to follow the art teacher's advices. The principal surprises you all naked. She mades an offer you can't refuse: if you paint her, Ms. Ross won't be fired.</li></ol>
 
 
 
'''Linens, Ink & Painting''' [[File:Colors Mixing Art Minigame.png|thumb|150px|Color Mixing Results]]
 
 
 
<ol start="5"><li>Next day, Ms. Ross sends you at the church. There, talk to [[Angelica|Sister Angelica]] to get [[Linens|old rags]]. Report to Ms. Ross, the paint is missing. Eve is the first person you need to talk, then go to the [[Sugar Tats|tattoo parlor]] in north of town. [[Grace]], Eve's older sister, agrees to give you some ink if you help her with the boxes. Do it (requires 6 in strength). In the art classroom, Ms. Ross tells you you're almost ready, the colors have to be [[Art Minigame|mixed]]:
 
* <span style="color:#0050B2">'''Blue'''</span> + <span style="color:#FFB41F">'''Yellow'''</span> = <span style="color:#1BD35C">'''Green'''</span>
 
* <span style="color:#BA0008">'''Red'''</span> + <span style="color:#FFB41F">'''Yellow'''</span> = <span style="color:#EF5C17">'''Orange'''</span>
 
* <span style="color:#0050B2">'''Blue'''</span> + <span style="color:#BA0008">'''Red'''</span> = <span style="color:#9E33D0">'''Purple'''</span>
 
* <span style="color:#BA0008">'''Red'''</span> + White = <span style="color:#F866D0">'''Pink'''</span>
 
The Queen and her slave are coming for the posing. With a such beautiful vision, create a masterpiece.</li></ol>
 
 
 
: Allow 7 days to pass.
 
 
 
'''First Prize'''
 
 
 
<ol start="6"><li>Enter the art classroom. [[Iwanka]] rewards you with the first prize. Ms. Ross asks you to join her in her office at the evening. Do so and enjoy the body painting lesson!</li></ol>
 
 
 
: You get the achievement '''Painting in the nude'''.
 
 
 
== [[Roxxy]]'s route ==
 
 
 
'''Requirements'''
 
 
 
* [[Stats Tracker#Strength|Strength]] up to 5
 
* [[Stats Tracker#Dexterity|Dexterity]] up to 3
 
* [[Stats Tracker#Charisma|Charisma]] up to 5
 
* $400
 
 
 
'''Introduction'''
 
 
 
# Go to the [[School#Third Floor|third floor of the school]] and find Roxxy arguing with the teachers.
 
# Next day, spy on the conversation between Roxxy and her friends in the girls locker room.
 
# Next day, go to school. [[Eve]] and [[Kevin]] tell you that Roxxy and [[Dexter]] have a dispute at the [[Basketball Court|basketball court]]. Watch the show. Back to school, [[Erik]] tells you [[Coach Bridget]] is waiting for you. After a physical exercise at the courtyard, enter the boys locker room. Talk to [[Becca]] and [[Missy]]: you need 5 points in charisma to access the showers. The next scene proves that Roxxy has nothing to hide!
 
 
 
'''Lollipop for Homework'''
 
 
 
<ol start="4"><li>Next day, go to the French classroom. Roxxy needs your homework so bad she gives you her lollipop in exchange. Go get the [[French Homework|French homework]] from [[Main Character#Locker|your locker]] and give it to her.</li>
 
<li>Next day, go to school where you get confronted by Dexter.</li>
 
<li>Next day, go to school. [[Ms. Bissette]] asks you to help Roxxy. Wait for the evening, and go to the [[Trailer Park|trailer park]], the new location has been unlocked on the left side of the map. Here she leaves with her mother [[Crystal]] and her cousin [[Clyde]]. Go back at [[home]], [[Debbie]] welcomes Roxxy. Study together in your bedroom.</li></ol>
 
 
 
: Allow 2 days to pass.
 
 
 
'''Roxxy's Uniform''' [[File:Shooting Range Minigame.png|thumb|Win the [[Shooting Range Minigame|shooting range minigame]] without cheating for the best reward]]
 
 
 
<ol start="7"><li>In the school hall, Roxxy is talking with her best friends: she is looking for a cheerleading uniform. Accompany her to the trailer. Talk with Crystal at the trailer and with Clyde at the [[tractor]]. Win the [[Shooting Range Minigame|shooting range minigame]]. Find Clyde's pet [[Dogeek]] in the [[shack]]. What a strange dog! Next stops are the trailer and the trailer bedroom. Then back to school, Roxxy thanks you for your help.</li></ol>
 
 
 
'''Fake ID'''
 
 
 
<ol start="8"><li>Next day, enter the French classroom, Eve informs you that Roxxy and Dexter are arguing again at the basketball court. Go over there to attend the scene. Return into the classroom and talk to Roxxy about drinks. Do the same with Erik; he tells you that a guy makes fake ID at the [[pier]]. Report the good news to the girls. The pier is a new location near the [[beach]]. Go speak with [[Captain Terry]] and ask him about the fake ID. Again, return to Roxxy and agree to meet her at the [[mall]]. So go to the mall, then to the [[Photo Booth|photobooth]] on the second floor. You get a [[Roxxy And MC's Picture|photo of you both]]. [[File:Roxxy And MC's Picture icon.png|thumb|The compromising picture]] Make sure you have $400, the price of the fake ID. Return at the pier where the girls meet Terry. Enjoy the next sexy scene (the choice doesn't matter)!</li></ol>
 
 
 
: Allow 2 days to pass.
 
 
 
'''Crystal in Jail'''
 
 
 
<ol start="9"><li>Go to school, Roxxy asks you to take her to the trailer. Read the message on the trailer's door, go find Clyde at the tractor. Go home, have a discussion with Debbie and Roxxy about the situation. Now that the building has been unlocked, enter the [[Police Station|police station]] and head for the office. Talk to [[Earl]], the police officer eating a donut, then go talk with Crystal imprisoned in the basement. Go to the trailer park and ask Clyde what he thinks about Crystal in prison and Roxxy. Convincing him to help requires 7 in charisma.</li></ol>
 
 
 
'''Selling the Meth'''
 
 
 
<ol start="10"><li>Talk to Roxxy at school. Give another visit to Clyde to ask him about selling the meth, he agrees. Wait for the evening and meet him at Roxxy's trailer: time to deal some drug! In the [[park]], meet [[Pilly]], the suspicious guy near the left bench. Go to sleep.</li>
 
<li>Next day, go to school. Roxxy thanks you.</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
'''Vodka for Becca'''
 
 
 
<ol start="12"><li>Back in Ms. Bissette's classroom, ask Roxxy how is everything going. To join the girls at the beach party on the weekend, you need to get on Becca's good side. Seek advice from Missy at the basketball court: bringing a [[Goldschwagger Vodka]] will do the job. Go to Captain Terry at the pier, he offers you the vodka free of charge.</li></ol>
 
 
 
: Wait until Saturday afternoon.
 
 
 
'''Spin the Bottle'''
 
 
 
<ol start="13"><li>Party time! Go to the [[beach]] and play to [[Spin the Bottle Minigame|Spin the Bottle]] with the girls.</li></ol>
 
 
 
'''The French Exams'''
 
 
 
<ol start="14"><li>In the French classroom, Roxxy convinces you to steal the [[exams]]. How to refuse in the face of such arguments! Wait for the evening and go to [[Principal Smith's House|Principal Smith's house]], on the left side of the school. Go upstairs, enter the bedroom and look behind the painting above the desk. With the key, open it and take the exams. Go out the window.</li>
 
<li>Next day, give the exams to Roxxy at school. Enjoy the locker scene.</li>
 
<li>Next day, [[Ms. Dewitt]] asks you to put stuff in the auditorium. Once there, you witness Dexter harassing Becca. Telling Roxxy what's happen or remaining silent doesn't change anything. You're now invited to the bikini contest.</li></ol>
 
 
 
: Wait until Saturday afternoon.
 
 
 
'''Bikini Contest''' [[File:Roxxy Bikini during Contest at Beach.jpg|thumb|Miss Sara's bikini is hanging off the stage]]
 
 
 
<ol start="17"><li>The bikini contest is here! Go to the [[Beach|beach water]] and speak to Captain Terry who is on stage with [[Sara|Miss Sara]]. Then to the girls who are next to it. Follow Roxxy into the changing room after her bikini broke. Fortunately, Miss Sara left [[Sara's Bikini|her own bikini]] hanging off the stage; give it to Roxxy. Go take the [[Massage Oil|massage oil]] in the beach tower, and bring it back to her. Enjoy the massage session. Thanks to your efforts, Roxxy wins the contest.</li></ol>
 
 
 
'''Push‐Ups'''
 
 
 
<ol start="18"><li>Next week, go to school. Erik takes you to the school courtyard where Dexter challenges you in a new [[Push-ups Minigame|push‐ups minigame]]. Its difficulty is based on your strength stat (it determines how fast your bar fills up: strength at 1 makes it possible but 5 is recommended since you're going to need it later on). Beat Dexter.</li></ol>
 
 
 
'''Picnic with Roxxy'''
 
 
 
<ol start="19"><li>Next day, go to school and accept Roxxy's invitation. Meet her in the trailer park in the afternoon. The dinner is ruined by the rain, so follow Roxxy in her bedroom inside the trailer. Dexter surprises you while you kiss her girlfriend. How could it be any worse?</li></ol>
 
 
 
'''Dexter's Challenges Accepted''' [[File:Basketball HowTo.png|thumb|The best angle to score is 15° from the top]]
 
 
 
<ol start="20"><li>Go to school. Dexter is waiting for you at the courtyard. Humiliate him at [[Basketball Minigame|basketball]].</li>
 
<li>Next day, go to school. Make sure your stats are high enough before you continue. Dexter challenges you in a [[Dexter Fight Minigame|fight]] that requires at least 5 in strength and 3 in dexterity to give you enough time to press the correct buttons. Give him a lesson. Roxxy invites you to hang out in the evening, so go to the trailer's bedroom where you can finally have sex with her.</li></ol>
 
 
 
: You get the achievement '''You're the man'''.
 
 
 
'''Fun in the Locker''' (optional)
 
 
 
: <u>You need to repeat this sex scene another time to progress.</u>
 
 
 
* Go to school. Roxxy's little gang is discussing how good you are in bed. This unlocks further progress for the beach minigame. Roxxy takes you in the locker for some enjoyable action.
 
 
 
'''Spin the Bottle''' (optional)
 
 
 
: Wait until Saturday or Sunday evening.
 
 
 
* Join the girls at the beach and play the minigame. When Roxxy announces the last spin, <u>save</u>. Where the bottle stops gives you a different scene. Reload your save (or use the CTRL key on PC) to reset the minigame and avoid landing on the same person again. If the spin points at you, then you win the best reward!
 
 
 
'''Mother like Daughter''' (optional)
 
 
 
* To unlock the sex scenes with [[Crystal]], hang out with Roxxy in the trailer one more time; then on the next day, talk to Crystal during the day.
 
 
 
== [[Daisy]]'s route ==
 
 
 
'''Requirements'''
 
 
 
* [[Diane's Barn|Diane's barn]] must have replaced [[Diane's House|Diane's house]] (progress in [[#Diane's route|Diane's route]])
 
* You must have already met [[Clyde]] and he must be back at the trailer park (progress in [[#Roxxy's route|Roxxy's route]])
 
* $5,270
 
{{multiple image
 
| direction = vertical
 
| header = Statue Parts
 
| width = 125
 
| image1 = Mysterious Statue (Legs) icon.png
 
| caption1 = The legs are found by Richard
 
| image2 = Mysterious Statue (Torso) icon.png
 
| caption2 = The torso is found by Clyde
 
| image3 = Mysterious Statue (Head) icon.png
 
| caption3 = The head is found by Consuela
 
}} '''A Mysterious Statue'''
 
 
 
<ol><li>Find the 3 parts of the mysterious statue:</li>
 
# Upon completion of Diane's barn, [[Annie]]'s father, [[Richard]], hands over the bottom part of the statue to you.
 
# Ask Clyde about his dog at the [[Trailer Park|trailer park]]. Go to [[Cupid]] store at the mall and buy a [[Plush - Pink Beaver|Pink Beaver plush]]. Go back and give him the plush. Clyde rewards you with the middle part of the statue.
 
# Buy the [[Beach House]]. Meet [[Consuela]] at the Beach House on Thursday in the afternoon (<u>she is only available on Thursday afternoons</u>). Revisit the house the next Thursday: she has found the top part of the statue.
 
The 3 parts in your possession, go to the barn, then examine the statue in the garden. Ask Diane for a [[Milk Sample|sample of her milk]] and pour it on the statue. It suddenly turns into a cow girl! Join the girls inside the barn.</li></ol>
 
 
 
: Allow 3 days to pass.
 
 
 
'''Meet Daisy'''
 
 
 
<ol start="2"><li>Go to the barn. You can now talk to Daisy.</li></ol>
 
 
 
: Allow 2 days to pass.
 
 
 
'''Veggie Pizza'''
 
 
 
<ol start="3"><li>Go to Diane's and [[Garden Minigame|take care of the garden]]. Diane is milking the cow girl in the barn. Daisy wants a pizza, so go to [[Tony's Pizza]], buy a [[Vegetarian Pizza|vegetarian pizza]] and bring it back to her.</li></ol>
 
 
 
: Allow 2 days to pass.
 
 
 
'''The Sunflowers'''
 
 
 
<ol start="4"><li>Go to the barn. Daisy's flowers have died. To make her happy, buy [[Bouquet - Sunflowers|sunflowers]] at Cupid. Return to the barn and hand your gift to the cow girl: mission accomplished! Talk to her again to begin your first [[Milking Minigame|milking session]].</li>
 
<li>Next day, go say hi to Daisy before a horny Diane expects some sexual favour from you (Diane CANNOT be pregnant for this to occur). Both girls have a discussion together later.</li>
 
<li>Next day, meet Daisy who is eagerly wanting to have some fun with you. Agree.</li></ol>
 
 
 
: You get the achievement '''More girl than cow'''.
 
 
 
'''Pregnancy''' (optional)
 
 
 
* You can now have sex with Daisy and [[Pregnancy Minigame|make her pregnant]]. The pregnancy evolves over 4 weeks until birth. <u>Read the phone message</u>, meet her at the barn and wait another 2 weeks until Daisy sends the baby to daycare and you can resume normal activities with her.
 
 
 
== Eve's Route ==
 
 
 
(in developement for v0.19)
 

Latest revision as of 14:31, 14 April 2021

Summertime Saga content benefits from easy‐to‐follow walkthroughs. The prologue is a quick and compulsory introduction to the gameplay on the first day; it features the backstory of the main character and the protagonists of the game. The primary narrative arc continues over the following weeks and comes in two parts. Most of the characters’ routes open the day after the prologue, but a few require preliminary completions.

Important icon orange.png
  • Please progress one route at a time unless it requires that you cross over with another one. Focusing on one girl until completion bypasses the blocking issues.
  • The stories are presented here in the recommended order.

The game gets new stories in stages according to the votes of the community; the next update is dedicated to the second part of the main story.

Main story

Prologue

Prologue icon
Main article: Prologue

Being left alone after his father’s suspicious death, the main character was welcomed at Debbie and Jenny’s home. But the first day back to school is here. Far from mourning his fate, our hero is ready for a life full of adventures.


Main story: Part 1

Main story: Part 1 icon
Main article: Main story: Part 1

Threatening shadows hover over home and claim for an outstanding debt. As the blows are falling, new allies join forces. But trust must be deserved and demands some in-kind contribution; much to Maria and Josephine’s convenience.


Main story: Part 2

Main article: Main story: Part 2

The orphan rejects the cautions as new findings bring his father’s past connections to light. The trail leads to the mayor’s mansion; soon the case takes a more personal turn with Iwanka and Melonia. In Rumps’ family, money can definitely not buy happiness.


Main story: Part 3

Main article: Main story: Part 3

With Mayor Rump behind bars, Summerville is a better place for it. But there is still the matter of the Russian mob to be dealt with. With the help of some unexpected allies, the fight is taken to those who threaten the peace.

Characters’ routes

Jenny’s route

Jenny’s route icon
Main article: Jenny’s route

If Jenny has always regarded the main character as a loser, she’s suddenly interested in his aptitude in front of the camera. A great motivation to further the relationship between the housemates. The question is how far will she go to entice subscribers?


Debbie’s route

Debbie’s route icon
Main article: Debbie’s route

Having a housekeeper always lightly dressed is bound to give the main character some naughty ideas! But Debbie doesn’t mind. Actually, with a touch of stimulation, she could well take the matter into her own hands.


Diane’s route

Diane’s route icon
Main article: Diane’s route

Diane doesn’t do things halfway. So when she sets her mind on developing milk business, it’s on her faithful gardener that she’s looking at. Because there are not only vegetables that are long and hard.


Tammy and June’s route

Tammy and June’s route icon
Main article: Tammy and June’s route

Life is made of choices. Should the main character focus on the gorgeous neighbor? Share Tammy with his best friend Erik? Or should he invite his schoolmate June instead? You will discover it by exploring all the branches inside this route.


Ms. Bissette’s route

Ms. Bissette’s route icon
Main article: Ms. Bissette’s route

The main character doesn’t hesitate long before signing up for the French tutoring classes. After all, Ms. Bissette is someone who puts her body and soul into the education of students. Well, mostly her body.


Mia and Helen’s route

Mia and Helen’s route icon
Main article: Mia and Helen’s route

It’s not all roses in Mia’s well‐ordered life; mother doesn’t let her breathe and father has given up hope. To make things worse, now a nun is sticking her nose into the family’s issue. The main character must decide which side he is, Mia’s or Sister Angelica’s.


Eve’s route

Eve’s route icon
Main article: Eve’s route

Eve is the very definition of shyness. Yet underneath this hood is a jewel that is worth all the effort. The main character will have to assuage her sister Grace, and count on the complicity of her eccentric friend Odette.


Odette’s route

Main article: Odette’s route

Odette is being mischievous again. She invites the main character to join her on a trip to the graveyard during a full moon. What could go wrong?


Roxxy’s route

Roxxy’s route icon
Main article: Roxxy’s route

The main character volunteers to help Roxxy notwithstanding the usual disdain she displays for him. Step by step, they will get to know each other beyond appearances. Another challenge is to convince the rest of the clique!


Ms. Dewitt’s route

Ms. Dewitt’s route icon
Main article: Ms. Dewitt’s route

Ms. Dewitt’s annual talent show is starting off on the wrong foot! It must be said that the principal is doing everything in her power to have it canceled. So the classmates are called to get the music teacher out of trouble.


Ms. Okita’s route

Ms. Okita’s route icon
Main article: Ms. Okita’s route

Ms. Okita has inventions, plenty of inventions, and the main character is the perfect guinea pig. As the experiments don’t go as planned, various side effects are aroused in both the student and the professor.


Ms. Ross’ route

Ms. Ross’ route icon
Main article: Ms. Ross’ route

For Ms. Ross, artistic vision must not be restricted, especially by clothing. Her hedonism is not to the liking of Mrs. Smith. The main character is the last chance to change the principal’s mind, inspiration has yet to be found.


Consuela’s route

Consuela’s route icon
Main article: Consuela’s route

The maid may be used to the excesses of the Rump family, but the mayor’s provocation is the last straw for Consuela. The main character’s involvement only aggravates the situation. How could he make it up?


Daisy’s route

Daisy’s route icon
Main article: Daisy’s route

50% woman, 50% cow, but 100% sweetheart, Daisy pops up without warning in the main character’s life. He will undoubtedly be proficient in taking care of her.


Aqua’s route

Aqua’s route icon
Main article: Aqua’s route

Not all monsters are frightening, and some like Aqua are even very sexy… In order to catch her, the main character will have to engage in a scavenger hunt for Captain Terry. Procreation is a matter of merit!