Main story: Part 2
From Summertime Saga Wiki
This article is a work‐in‐progress. The walkthrough is not yet completed. |
Requirements
- Charisma up to 10
Story
|
-
Knockout!
- You recover your mind to find that Officers Harold and Yumi caught you. Back home, you go to bed with more questions than answers.
- The next day, you brief Tony about the expedition and decide to rummage into your father’s belongings. As stated by Debbie, the box is stored in the attic and is only reachable with the garage stool and the small key from the entrance. You puzzle with Tony over a retrieved photo of Dad with the mayor. It comes with a small key and a code, both pointing to the local bank.
- Enter Saga Financial on a weekday and talk to the teller. Liu brings you up to date on Debbie’s financial situation. A domestic scene ensues with her husband, the pudgy Kim. There she is promptly consoled and you follow her to the vault, looking for the lockbox number 11082. You come back to Tony empty‐handed, with no other trail to follow than that of Mayor Rump’s. Go to Rump estate; while reporters crowd in the front door, you are called by Erik who might know a way to have an insight.
- Next day, in the afternoon, meet your buddy near the treehouse. Your joint supervision mainly focuses on the attractive body of the mayor’s daughter. The stalkers fall prey and Iwanka soon get you. She lets herself be tempted by an informal party. Wait for the evening and go check on Erik who is making the final touches in his basement while Tammy is welcoming the girl. The atmosphere is hotted up by the ingestion of shots of alcohol and the watching of an adult‐only movie. Iwanka naturally turns to the main character to quench her thirst.
- Next day, you may be Iwanka’s personal assistant, but it needs 5 points in charisma to dupe the guard and enter the mansion of the Rump family. Loud protests are arising from the kitchen downstairs where a servant is facing the inappropriate expectations of the not‐so‐great mayor of Summerville. Going from bad to worse in the garden, she is now jostled by the mistress of the place. The poor creature is named Consuela, as the alluring landscape gardener makes the translations. Continue the visit with the master bedroom; the box spring provides a welcome refuge but the inevitable happens; play the act to the end to obtain a staff badge from Melonia Rump.
- Next day, have a chat with Iwanka, in her bedroom during the morning. Steal a maid uniform from a kitchen cupboard. Jump back in the bedroom in the evening, ready to exfiltrate the poor little rich girl. You head towards the pier where Captain Terry lends you a frail skiff to join a yacht offshore. Iwanka soon gets at ease on board, driving the main character in her wake. To be continued.
Spy Game
Like Mother, Like Daughter
Pregnancies
- For more information about the pregnancy planning pills, see Pregnancy.
Iwanka
Melonia
Having sex with Melonia provides the option of making her pregnant. One week later, read the phone message and meet her at Rump estate for the announcement. With 10 points in charisma, you call on her maternal instincts to keep the baby.
Walkthrough | |
---|---|
Main story | Prologue ▪ Part 1 ▪ Part 2 ▪ Part 3 |
Routes | Jenny ▪ Debbie ▪ Diane ▪ Tammy and June ▪ Ms. Bissette ▪ Mia and Helen ▪ Eve ▪ Odette ▪ Roxxy ▪ Ms. Dewitt ▪ Ms. Okita ▪ Ms. Ross ▪ Consuela ▪ Daisy ▪ Aqua |