Difference between revisions of "Aqua’s route"

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== Requirements ==
 
== Requirements ==
  
 +
* [[Stats tracker#Charisma|Charisma]] up to 7
 +
* [[Stats tracker#Strength|Strength]] up to ?
 
* [[Forest]] unlocked:
 
* [[Forest]] unlocked:
** Progress until step 6 in [[Ms. Okita’s route]]
+
** in [[Ms. Okita’s route]] (step 6)
** Or progress until step 2 in [[Erik, Mrs. Johnson and June’s route]] and help [[Anna]] in the [[park]]
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** in [[Tammy and June’s route]] (step 6) and help [[Anna]] in the [[park]]
 
* [[Summerville General Hospital]] unlocked:
 
* [[Summerville General Hospital]] unlocked:
** Progress until step 5 in Erik, Mrs. Johnson and June’s route
+
** in Tammy and June’s route (step 13)
** Or progress until step 19 in [[Diane’s route]]
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** in [[Diane’s route]] (step 19)
** Or progress in any other route and wait until a character gives birth
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** or in any other route and wait until a character gives birth
 
* [[Church]] unlocked:
 
* [[Church]] unlocked:
** Progress until step 11 in [[Mia and Helen’s route]]
+
** in [[Consuela’s route]] (step 5)
** Or progress until step 4 in [[Ms. Ross’ route]]
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** in [[Mia and Helen’s route]] (step 10)
* Get the [[Mystery Key|golden key]] from the stolen loot:
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** in [[Ms. Ross’ route]] (step 4)
** Progress until step 12 in Erik, Mrs. Johnson and June’s route
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* The [[Mystery key|golden key]] from the stolen loot:
** Or progress until step 17 in Mia and Helen’s route
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** in Tammy and June’s route (step 12)
* Get the [[Fishing Rod|fishing rod]] from the attic
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** in Mia and Helen’s route (step 16)
* [[Stats tracker#Strength|Strength]] up to ?
+
* The [[fishing rod]] from the attic
* [[Stats tracker#Charisma|Charisma]] up to 7
 
  
 
== Story ==
 
== Story ==
  
 +
{{steplist|
 
'''The Treasure Hunt'''
 
'''The Treasure Hunt'''
<ol start="1"><li>Go to the pier and ask Captain Terry what’s his secret. He agrees to trade a special lure for a golden compass.</li>
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{{step|1|Go to the pier and question Captain Terry about his secret. He agrees to trade a special lure for a golden compass.}}
<li>[[Roz]] is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the [[Obituary Records|obituary records]] in your inventory. You are now looking for the boatsmith tombstone.</li></ol>
+
{{step|2|[[Roz]] is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the [[obituary records]] in your inventory. You are now looking for the boatsmith tombstone.}}
  
 
{{note|You get the [[Achievements|achievement]] '''Oldies Goodies'''.}}
 
{{note|You get the [[Achievements|achievement]] '''Oldies Goodies'''.}}
  
<ol start="3"><li>Use the broken wall in [[Diane's House|Diane’s garden]] to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.</li>
+
{{step|3|Use the broken wall in [[Diane’s house|Diane’s garden]] to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.}}
<li>[[Raven Hill]] has a tree with a hollow. Go over there and search inside. Open the [[Scroll|old scroll]] to find another clue.</li>
+
{{step|4|[[Raven Hill]] has a tree with a hollow. Go over there and search inside. Open the [[Scroll|old scroll]] to find another clue.}}
<li>Wait for the evening and go to the forest. Approach the stone in its center: this is a [[puzzle minigame]]! Shuffle the tiles until they draw an half moon with three stripes in upper left. You obtain the [[Treasure Map|treasure map]].</li>
+
{{step|5|Wait for the evening and go to the forest. Approach the stone in its center: this is a [[puzzle minigame]]! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the [[treasure map]].}}
<li>Next day, go to the library, check the shelves for a [[Old Book|book]] called ''Derpy Answers''.</li>
+
{{step|6|Next day, go to the library, check the shelves for a [[Old book|book]] called ''Derpy Answers''.}}
<li>In the park, take a look at the fountain. Catch the [[Weird Coin|old coin]] in the lower left corner. Now you have the treasure’s map, key and code.</li>
+
{{step|7|In the park, take a look at the fountain. Catch the [[Weird coin|old coin]] in the lower‐left corner. Now you have the treasure map, key and code.}}
<li>If you don’t have it already, take the [[shovel]] inside your garage. Go to the [[beach]] then on the small island, dig under the cross. The code to unlock the treasure is '''1'''-'''5'''-'''1'''-'''3''', or after deciphering, '''Octopus'''-'''Mermaid'''-'''Octopus'''-'''Anchor'''. The [[Golden Compass|golden compass]] is yours!</li>
+
{{step|8|Go to the [[beach]] then on the small island, dig under the cross. The code to unlock the treasure is '''1'''-'''5'''-'''1'''-'''3''', or after deciphering, '''Octopus'''-'''Mermaid'''-'''Octopus'''-'''Anchor'''. The [[golden compass]] is yours!}}
<li>Return to the pier, talk to Terry about the compass. He gives you the [[Special Lure|golden lure]].</li></ol>
+
{{step|9|Return to the pier and exchange the compass for the [[Special lure|golden lure]] with Terry.}}
  
 
'''Finding Aqua'''
 
'''Finding Aqua'''
<ol start="10"><li>Stay on the pier and go [[Fishing minigame|fishing]]. Cast the golden lure on the hole in seafloor. [[Aqua]] appears and steals it; dive after her. Your opponent in the next [[Octopus fight minigame|fight]] is… an octopus, defeat it. Escape the underwater cave maze by going '''Up'''-'''Up'''-'''Left'''-'''Left'''-'''Up'''-'''Right'''-'''Up'''. You finally discover Aqua’s lair. Talk to the monster girl twice and offer your help for the mating.</li>
+
{{step|10|Stay on the pier and go [[Fishing minigame|fishing]]. Cast the golden lure on the hole in the seafloor. [[Aqua]] appears and steals it; dive after her. Your opponent in the next [[Octopus fight minigame|fight]] is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going '''Up'''-'''Up'''-'''Left'''-'''Left'''-'''Up'''-'''Right'''-'''Up'''. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.}}
<li>Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, [[Demon Spawn Tigger|Tigger]]. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.</li>
+
{{step|11|Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, [[Demon spawn Tigger|Tigger]], defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.}}
<li>On the left side of the lair is a strange creature. Aqua presents you SeaSucc. Bring back the [[mushroom]] from the forest. The seasucc rewards you with pleasure.</li></ol>
+
{{step|12|On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the [[mushroom]] from the forest. The seasucc rewards you with pleasure.}}
  
{{note|You get the achievement '''The Mermaid'''.}}
+
{{note|You get the achievement '''The Mermaid'''.}}}}
  
<gallery mode="packed" caption="Some steps in Aqua’s route">
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<gallery mode="packed" caption="Some steps in Aqua’s route" style="border:1px solid #C8CCD1; background-color:#F8F9FA; font-size:94%; padding:0px;">
Raven Hill Treasure Scroll Tree Hole.jpg|<div align=left>The tree hollow in Raven Hill</div>
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Raven Hill Treasure Scroll Tree Hole.jpg|Tree hollow
Treasure Moon puzzle.jpg|<div align=left>The puzzle combination</div>
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Treasure Moon puzzle.jpg|Puzzle combination
Treasure Code.jpg|<div align=left>The code to unlock the treasure</div>
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Treasure Code.jpg|Treasure code
Aqua Maze minigame icon.jpg|<div align=left>Go '''↑ ↑ ← ← ↑ → ↑''' to escape maze</div>
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Aqua Maze minigame icon.jpg|Go '''↑ ↑ ← ← ↑ → ↑''' to escape maze
 
</gallery>
 
</gallery>
{{Navbox Walkthrough}}
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[[Category:Routes]]
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{{navbox Walkthrough}}
 +
[[Category:Walkthrough]]

Latest revision as of 18:01, 3 September 2020

Requirements

Story

    The Treasure Hunt
  1. Go to the pier and question Captain Terry about his secret. He agrees to trade a special lure for a golden compass.
  2. Roz is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
  3. You get the achievement Oldies Goodies.
  4. Use the broken wall in Diane’s garden to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.
  5. Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
  6. Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the treasure map.
  7. Next day, go to the library, check the shelves for a book called Derpy Answers.
  8. In the park, take a look at the fountain. Catch the old coin in the lower‐left corner. Now you have the treasure map, key and code.
  9. Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1-5-1-3, or after deciphering, Octopus-Mermaid-Octopus-Anchor. The golden compass is yours!
  10. Return to the pier and exchange the compass for the golden lure with Terry.
  11. Finding Aqua

  12. Stay on the pier and go fishing. Cast the golden lure on the hole in the seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going Up-Up-Left-Left-Up-Right-Up. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.
  13. Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger, defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
  14. On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
  15. You get the achievement The Mermaid.
Walkthrough
Main story ProloguePart 1Part 2Part 3
Routes JennyDebbieDianeTammy and JuneMs. BissetteMia and HelenEveOdetteRoxxyMs. DewittMs. OkitaMs. RossConsuelaDaisyAqua