Difference between revisions of "Stats tracker"

From Summertime Saga Wiki
Jump to: navigation, search
m
(Dexterity)
 
(3 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
Specific dialog choices or actions for the main character are validated after one of the four statistics has been checked. If the check is passed, a yellow notification pops up at the bottom right of the screen and the initiative proceeds; otherwise, if the notification turns red, it means that the corresponding skill is not enough‐leveled and that more training is expected.
 
Specific dialog choices or actions for the main character are validated after one of the four statistics has been checked. If the check is passed, a yellow notification pops up at the bottom right of the screen and the initiative proceeds; otherwise, if the notification turns red, it means that the corresponding skill is not enough‐leveled and that more training is expected.
  
As a result, the higher are the main character’s stats, the further the player can advance in the game. To be noted that each walkthrough article preambles the levels of statistics expected to complete the route. It is preferable to get its requirements before beginning the route.
+
As a result, the higher are the main character’s stats, the further the player can advance in the game. To be noted that each walkthrough article preambles the levels of statistics expected. It is preferable to get them before beginning the route.
  
 
== Trainings ==
 
== Trainings ==
Line 20: Line 20:
 
The skill is required in:
 
The skill is required in:
 
* [[Main story: Part 1]] (at 5)
 
* [[Main story: Part 1]] (at 5)
 +
* [[Main story: Part 3]] (at 10)
 
* [[Diane’s route]] (at 2)
 
* [[Diane’s route]] (at 2)
 
* [[Jenny’s route]] (at 7)
 
* [[Jenny’s route]] (at 7)
Line 34: Line 35:
 
The skill is required in:
 
The skill is required in:
 
* [[Main story: Part 1]] (at 4)
 
* [[Main story: Part 1]] (at 4)
 +
* [[Main story: Part 3]] (at 10)
 
* [[Eve’s route]] (at 5)
 
* [[Eve’s route]] (at 5)
 
* [[Tammy and June’s route]] (at 5)
 
* [[Tammy and June’s route]] (at 5)
Line 49: Line 51:
 
* [[Debbie’s route]] (at 5)
 
* [[Debbie’s route]] (at 5)
 
* [[Eve’s route]] (at 10)
 
* [[Eve’s route]] (at 10)
<!-- VERSION 0.20.5: NEXT LINE TO BE ADDED:
 
 
* [[Main story: Part 2]] (at 10)
 
* [[Main story: Part 2]] (at 10)
-->
 
 
* [[Mia and Helen’s route]] (at 7)
 
* [[Mia and Helen’s route]] (at 7)
 
* [[Tammy and June’s route]] (at 5)
 
* [[Tammy and June’s route]] (at 5)

Latest revision as of 01:40, 15 May 2021

The stats tracker is in the phone menu

The stats tracker is a game functionality that symbolizes how good is the main character in four skills: Strength, Dexterity, Charisma and Intelligence. The overview of these statistics is displayed in the menu of his cell phone, at the top of the screen. Improving the four skills is not an easy task and relies on the minigames found during the adventure.

Stats check

Specific dialog choices or actions for the main character are validated after one of the four statistics has been checked. If the check is passed, a yellow notification pops up at the bottom right of the screen and the initiative proceeds; otherwise, if the notification turns red, it means that the corresponding skill is not enough‐leveled and that more training is expected.

As a result, the higher are the main character’s stats, the further the player can advance in the game. To be noted that each walkthrough article preambles the levels of statistics expected. It is preferable to get them before beginning the route.

Trainings

All statistics start at 0 points in a new game and reach a maximum of 10 points after ten successful training sessions. With the cheat mode enabled, they are already maxed out but the player can reset them individually by talking to the characters in charge of the training. Their mechanisms are detailed on their dedicated pages.

Strength

Weightlifting minigame

Some scenes entailing physical exertion have a strength stat check in order to be achieved. It also increases a few minigames completion rates, like fights. The stat is improved through the weightlifting minigame at the gym. But first, Kevin has to be convinced to spots the main character: talk to him in the cafeteria on the second floor of the school, then find a way to trade with Erik.

The skill is required in:

Dexterity

Muay Thai minigame
For more information about the panties list, see Muay Thai minigame § Panties list.

Dexterity stat allows for a longer time to type input in minigames. It is gained through Muay Thai minigame in the gym. Master Somrak consents to share his art in exchange for special compensation: panties!

The skill is required in:

Charisma

Rap battle minigame

Charisma unlocks new dialogue options and enhances the power of persuasion of the main character. Succeeding in the rap battle minigame in the park at night is the way to increase this stat. The player will have to surpass three opponents.

The skill is required in:

Intelligence

Maze Runner minigame

Intelligence is used to unlock new dialogue options. Playing the Maze Runner minigame on the monitor in the main character’s bedroom gives more intelligence. The computer needs to be repaired first with the parts bought for $200 from Consum-R.

The skill is required in: