Difference between revisions of "Summertime Saga"

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DarkCookie, the creator of ''Summertime Saga'', worked for many years as a concept artist in the film and video game industries. He began the development as freelance during summer 2016, using the software engine as a tool to learn scripting; in August of the same year was released the very first version.
 
DarkCookie, the creator of ''Summertime Saga'', worked for many years as a concept artist in the film and video game industries. He began the development as freelance during summer 2016, using the software engine as a tool to learn scripting; in August of the same year was released the very first version.
  
The creator cites the manga ''Noritaka'' as the main character’s inspiration, but doesn’t exclude having added some memories of his own childhood inside the game.
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The creator cites the manga ''Noritaka'' as the [[main character]]’s inspiration, but doesn’t exclude having added some memories of his own childhood inside the game.
  
 
The initial project was envisioned as a limited test both in the places visited and in the characters encountered: the beach was the main location and [[Roxxy]] the central figure; two elements that can still be found on the game logo. At that time, it didn’t include any sexual component.
 
The initial project was envisioned as a limited test both in the places visited and in the characters encountered: the beach was the main location and [[Roxxy]] the central figure; two elements that can still be found on the game logo. At that time, it didn’t include any sexual component.
  
However, with the growing popularity of the game - and the insistence of DarkCookie's live stream viewers - the concept changed to include animated sex scenes and became an adult game. The creator gradually formed a team to satisfy the game new ambition. Always in order to improve the quality of Summertime Saga, the release frequency of the new versions was spaced, in agreement with the project pledgers. Their proposals were also formalized with the introduction of the [[Roadmap and polls|content polls]] in January 2017. The development progress bar and the roadmap were added later.
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However, with the growing popularity of the game - and the insistence of DarkCookie’s live stream viewers - the concept changed to include animated sex scenes and became an adult game. The creator slowly formed a team to satisfy the game new ambition.
  
 +
In response to the chronic instability of the game, it was decided to completely rewritte the game code from version 0.15 onwards. The redesign of the characters, the rework of the animations and the new posing system also began. Older stories such as Diane’s and Jenny’s were revisited. These efforts are still ongoing as of version 0.19.
 +
 +
Always in order to improve the quality of ''Summertime Saga'', the release frequency was spaced, in agreement with the project pledgers. Their proposals were also formalized with the introduction of the [[Roadmap and polls|content polls]] in January 2017. The official website, the stream VODs, the development progress bar and the roadmap were added later. Last but not least, wallpapers with characters in provocative poses has been also distributed regularly to the most generous contributors as from October 2018.
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While the game originally included incestuous relationships, it had to back down due to Patreon's new guidelines in March 2018.
  
 
* When did the development begin?
 
* When did the development begin?

Revision as of 01:05, 13 September 2019

Summertime Saga logo

Summertime Saga is an adult orientated dating simulation game being made by Kompas Production and supported by donations on Patreon. This adventure point‐and‐click game offers an open world in which the player progresses by interacting with the many local characters. The project has been developed since 2016 and does not yet have of a definitive release date. Many new routes and features have been integrated to the game through updates which have improved its quality and duration.

Development

For more information about the changes, see Version history

DarkCookie, the creator of Summertime Saga, worked for many years as a concept artist in the film and video game industries. He began the development as freelance during summer 2016, using the software engine as a tool to learn scripting; in August of the same year was released the very first version.

The creator cites the manga Noritaka as the main character’s inspiration, but doesn’t exclude having added some memories of his own childhood inside the game.

The initial project was envisioned as a limited test both in the places visited and in the characters encountered: the beach was the main location and Roxxy the central figure; two elements that can still be found on the game logo. At that time, it didn’t include any sexual component.

However, with the growing popularity of the game - and the insistence of DarkCookie’s live stream viewers - the concept changed to include animated sex scenes and became an adult game. The creator slowly formed a team to satisfy the game new ambition.

In response to the chronic instability of the game, it was decided to completely rewritte the game code from version 0.15 onwards. The redesign of the characters, the rework of the animations and the new posing system also began. Older stories such as Diane’s and Jenny’s were revisited. These efforts are still ongoing as of version 0.19.

Always in order to improve the quality of Summertime Saga, the release frequency was spaced, in agreement with the project pledgers. Their proposals were also formalized with the introduction of the content polls in January 2017. The official website, the stream VODs, the development progress bar and the roadmap were added later. Last but not least, wallpapers with characters in provocative poses has been also distributed regularly to the most generous contributors as from October 2018.

While the game originally included incestuous relationships, it had to back down due to Patreon's new guidelines in March 2018.

  • When did the development begin?
  • What was the original concept? Not initially a open world?
  • How did the game evolve and why?
  • The current team members
  • The previous team members

System requirements

For more information about the installation on Android devices, see Getting started § Android installation

Summertime Saga is available for Windows, Linux, macOS and Android. iOS builds are not possible due to Apple’s publishing restrictions. The game uses the Ren’Py software engine, which is light on computer system requirements. 2GB of free space is recommended: 1GB is reserved for downloading, another 1GB for the installation and the saves.

External links