Money and jobs

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Revision as of 15:02, 29 August 2019 by Casiope (talk | contribs) (Money)
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There is no way to proceed in Summertime Saga without cash. Whether to buy goods or services from vendors or other characters, expenses are present in all routes. Fortunately, the game offers many alternatives for the main character to make pocket money through jobs.

The wallet is displayed in the upper part of the screen, next to the bank notes icon. The currency is the dollar ($).

Cheat mode

See Getting started § Cheat mode for more information about this mode.

Enabling this option at the beginning of a new game allows to bypass the need to find a job. Indeed, the starting money is increased to $999,999, enough to buy all items and complete all routes. However, this option also affects the main character's stats and the minigames, and is not meant to remain in the final version of the game.

Money

In order to help players, each article about a route begins with the financial requirement. The costs range from a few dollars for a plush toy to several thousand for a vehicle or a house. Among the most expensive stories, is Jenny's, money being the best way to bribe the main character's housemate. Future charges are also planned but not yet implemented in Summertime Saga, including the money for the upcoming college semester.

Money can be deposited at the bank using ATM. Interest equal to 3% of the savings will then be paid every Monday, and a letter will be received in the main character’s mailbox.

Four achievements depend on the expenses or savings made during the game: Home Sweet Home and The GT500 request to buy respectively the beachhouse and the sports car; Ready for college and Sound investment require respectively to max out the saving account to $25,000 and to earned over $50,000 in interest.

Jobs

  • List of the jobs available and average income
  • How and when they are unlocked