Difference between revisions of "Main story: Part 2"

From Summertime Saga Wiki
Jump to: navigation, search
m (Story)
m (Story)
Line 20: Line 20:
 
{{step|24|Next day, you brief Tony about the expedition and decide to rummage into your father’s belongings. Debbie states that the box is stored in the attic, only reachable with the garage [[stool]] and the [[small key]] from the entrance. You puzzle with Tony over a [[Hidden photograph|retrieved photo of Dad with the mayor]] that comes with a [[small hidden key|small key]] and a [[Hidden photograph note|code]], both pointing to the local bank.}}
 
{{step|24|Next day, you brief Tony about the expedition and decide to rummage into your father’s belongings. Debbie states that the box is stored in the attic, only reachable with the garage [[stool]] and the [[small key]] from the entrance. You puzzle with Tony over a [[Hidden photograph|retrieved photo of Dad with the mayor]] that comes with a [[small hidden key|small key]] and a [[Hidden photograph note|code]], both pointing to the local bank.}}
  
{{step|25|Next day, at the precinct, Harold explains the department won't do any move. Enter [[Saga Financial]]. The teller brings you up to date on Debbie’s financial situation. After a domestic scene ensues, [[Liu]] accompanies you to the vault where you look for the lockbox '''#11082'''. You come back to Tony with for only trail that of [[Mayor Rump]]’s. Go to [[Rump estate]]; while reporters crowd in the front door, you are called by Erik who might know a way to have an insight.}}
+
{{step|25|Next day, at the [[Police station|precinct]], Harold explains the department won't do any move. Enter [[Saga Financial]]. The teller brings you up to date on Debbie’s financial situation. After a domestic scene ensues, [[Liu]] accompanies you to the vault where you look for the lockbox '''#11082'''. You come back to Tony with for only trail that of [[Mayor Rump]]’s. Go to [[Rump estate]]; while reporters crowd in the front door, you are called by Erik who might know a way to have an insight.}}
  
 
{{step|26|Next day, in the afternoon, meet your buddy near the treehouse. Your joint supervision mainly focuses on the attractive body of the mayor’s daughter. The stalkers fall prey and [[Iwanka]] soon gets you. She lets herself be tempted by an informal party. Wait for the evening and go check on Erik who is making the final touches in his basement while [[Tammy]] is welcoming the girl. The atmosphere is hotted up by the ingestion of shots of alcohol and the watching of an adult‐only movie. Iwanka naturally turns to the main character to quench her thirst.}}
 
{{step|26|Next day, in the afternoon, meet your buddy near the treehouse. Your joint supervision mainly focuses on the attractive body of the mayor’s daughter. The stalkers fall prey and [[Iwanka]] soon gets you. She lets herself be tempted by an informal party. Wait for the evening and go check on Erik who is making the final touches in his basement while [[Tammy]] is welcoming the girl. The atmosphere is hotted up by the ingestion of shots of alcohol and the watching of an adult‐only movie. Iwanka naturally turns to the main character to quench her thirst.}}

Revision as of 18:22, 9 September 2020

Warning red icon.pngThis article is a work‐in‐progress. The walkthrough is not yet completed.


Requirement

Story

Information icon.png
  • This walkthrough is the continuation of the first part of the main story and starts when the hero is on the lookout of the warehouse. For convenience, the steps are numbered in sequence with the preceding walkthrough.
  • Only the first two parts are currently playable. Its conclusion will be brought in the next version.
    Knockout!
  1. You recover your mind to find that Officers Harold and Yumi caught you. Back home, you go to bed with more questions than answers.
  2. Spy Game

  3. Next day, you brief Tony about the expedition and decide to rummage into your father’s belongings. Debbie states that the box is stored in the attic, only reachable with the garage stool and the small key from the entrance. You puzzle with Tony over a retrieved photo of Dad with the mayor that comes with a small key and a code, both pointing to the local bank.
  4. Next day, at the precinct, Harold explains the department won't do any move. Enter Saga Financial. The teller brings you up to date on Debbie’s financial situation. After a domestic scene ensues, Liu accompanies you to the vault where you look for the lockbox #11082. You come back to Tony with for only trail that of Mayor Rump’s. Go to Rump estate; while reporters crowd in the front door, you are called by Erik who might know a way to have an insight.
  5. Next day, in the afternoon, meet your buddy near the treehouse. Your joint supervision mainly focuses on the attractive body of the mayor’s daughter. The stalkers fall prey and Iwanka soon gets you. She lets herself be tempted by an informal party. Wait for the evening and go check on Erik who is making the final touches in his basement while Tammy is welcoming the girl. The atmosphere is hotted up by the ingestion of shots of alcohol and the watching of an adult‐only movie. Iwanka naturally turns to the main character to quench her thirst.
  6. Like Mother, Like Daughter

  7. Next day, you may be Iwanka’s personal assistant, but it needs 5 points in charisma to dupe the guard and enter the mansion of the Rump family. Loud protests are arising from the kitchen downstairs where a servant is facing the inappropriate expectations of the not‐so‐great mayor of Summerville. Going from bad to worse in the garden, she is now jostled by the mistress of the place. The poor creature is named Consuela, as the alluring landscape gardener makes the translations. Continue the visit with the master bedroom; the box spring provides a welcome refuge but the inevitable happens; play the act to the end to obtain a staff badge from Melonia Rump.
  8. Next day, have a chat with Iwanka, in her bedroom during the morning. Steal a maid uniform from a kitchen cupboard. Jump back in the bedroom in the evening, ready to exfiltrate the poor little rich girl. You head towards the pier where Captain Terry lends you a frail skiff to join a yacht offshore. Iwanka soon gets at ease on board, driving the main character in her wake.
  9. To be continued.

Pregnancies

For more information about the feature, see Pregnancy.

Iwanka

Having sex with Iwanka provides the option of making her pregnant. One week later, receive a phone call and visit Rump estate for the announcement. With 6 points in charisma, you successfully draw on her maternal instincts so she keeps the baby. A new message ends the fifth week and notifies she’s in labor; read it and meet her at the hospital. It takes another two weeks until the newborn is sent to daycare and you can resume normal activities with Iwanka.

Melonia

Having sex with Melonia provides the option of making her pregnant. One week later, read the phone message and visit Rump estate for the announcement. With 10 points in charisma, you successfully urge her to give up the idea of having an abortion. A new message ends the fifth week and notifies she’s in labor; read it and meet her at the hospital. It takes another two weeks until the newborn is sent to daycare and you can resume normal activities with Melonia.

Walkthrough
Main story ProloguePart 1Part 2Part 3
Routes JennyDebbieDianeTammy and JuneMs. BissetteMia and HelenEveOdetteRoxxyMs. DewittMs. OkitaMs. RossConsuelaDaisyAqua