Difference between revisions of "Aqua’s route"

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{{step|3|Use the broken wall in [[Diane’s house|Diane’s garden]] to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.}}
 
{{step|3|Use the broken wall in [[Diane’s house|Diane’s garden]] to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.}}
 
{{step|4|[[Raven Hill]] has a tree with a hollow. Go over there and search inside. Open the [[Scroll|old scroll]] to find another clue.}}
 
{{step|4|[[Raven Hill]] has a tree with a hollow. Go over there and search inside. Open the [[Scroll|old scroll]] to find another clue.}}
{{step|5|Wait for the evening and go to the forest. Approach the stone in its center: this is a [[puzzle minigame]]! Shuffle the tiles until they draw an half moon with three stripes in upper left. You obtain the [[treasure map]].}}
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{{step|5|Wait for the evening and go to the forest. Approach the stone in its center: this is a [[puzzle minigame]]! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the [[treasure map]].}}
 
{{step|6|Next day, go to the library, check the shelves for a [[Old book|book]] called ''Derpy Answers''.}}
 
{{step|6|Next day, go to the library, check the shelves for a [[Old book|book]] called ''Derpy Answers''.}}
{{step|7|In the park, take a look at the fountain. Catch the [[Weird coin|old coin]] in the lower left corner. Now you have the treasure map, key and code.}}
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{{step|7|In the park, take a look at the fountain. Catch the [[Weird coin|old coin]] in the lower‐left corner. Now you have the treasure map, key and code.}}
 
{{step|8|Go to the [[beach]] then on the small island, dig under the cross. The code to unlock the treasure is '''1'''-'''5'''-'''1'''-'''3''', or after deciphering, '''Octopus'''-'''Mermaid'''-'''Octopus'''-'''Anchor'''. The [[golden compass]] is yours!}}
 
{{step|8|Go to the [[beach]] then on the small island, dig under the cross. The code to unlock the treasure is '''1'''-'''5'''-'''1'''-'''3''', or after deciphering, '''Octopus'''-'''Mermaid'''-'''Octopus'''-'''Anchor'''. The [[golden compass]] is yours!}}
 
{{step|9|Return to the pier and exchange the compass for the [[Special lure|golden lure]] with Terry.}}
 
{{step|9|Return to the pier and exchange the compass for the [[Special lure|golden lure]] with Terry.}}
  
 
'''Finding Aqua'''
 
'''Finding Aqua'''
{{step|10|Stay on the pier and go [[Fishing minigame|fishing]]. Cast the golden lure on the hole in seafloor. [[Aqua]] appears and steals it; dive after her. Your opponent in the next [[Octopus fight minigame|fight]] is… an octopus, defeat it. The path to her lair is pinned on globe in the attic, from bottom point to top. So escape the underwater cave maze by going '''Up'''-'''Up'''-'''Left'''-'''Left'''-'''Up'''-'''Right'''-'''Up'''. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.}}
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{{step|10|Stay on the pier and go [[Fishing minigame|fishing]]. Cast the golden lure on the hole in the seafloor. [[Aqua]] appears and steals it; dive after her. Your opponent in the next [[Octopus fight minigame|fight]] is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going '''Up'''-'''Up'''-'''Left'''-'''Left'''-'''Up'''-'''Right'''-'''Up'''. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.}}
 
{{step|11|Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, [[Demon spawn Tigger|Tigger]], defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.}}
 
{{step|11|Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, [[Demon spawn Tigger|Tigger]], defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.}}
 
{{step|12|On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the [[mushroom]] from the forest. The seasucc rewards you with pleasure.}}
 
{{step|12|On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the [[mushroom]] from the forest. The seasucc rewards you with pleasure.}}

Revision as of 14:45, 5 July 2020

Requirements

Story

    The Treasure Hunt
  1. Go to the pier and question Captain Terry about his secret. He agrees to trade a special lure for a golden compass.
  2. Roz is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
  3. You get the achievement Oldies Goodies.
  4. Use the broken wall in Diane’s garden to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.
  5. Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
  6. Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the treasure map.
  7. Next day, go to the library, check the shelves for a book called Derpy Answers.
  8. In the park, take a look at the fountain. Catch the old coin in the lower‐left corner. Now you have the treasure map, key and code.
  9. Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1-5-1-3, or after deciphering, Octopus-Mermaid-Octopus-Anchor. The golden compass is yours!
  10. Return to the pier and exchange the compass for the golden lure with Terry.
  11. Finding Aqua

  12. Stay on the pier and go fishing. Cast the golden lure on the hole in the seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going Up-Up-Left-Left-Up-Right-Up. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.
  13. Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger, defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
  14. On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
  15. You get the achievement The Mermaid.
Walkthrough
Main story ProloguePart 1Part 2Part 3
Routes JennyDebbieDianeTammy and JuneMs. BissetteMia and HelenEveOdetteRoxxyMs. DewittMs. OkitaMs. RossConsuelaDaisyAqua